Universal Colliders View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
2.1 MB
Files
74
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Universal Colliders

by Houmgaor (opens in new tab)

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This package solves complex collider generation. We build colliders for any mesh using only Unity built-in colliders, for precise collisions and maximum performance Never think again about colliders.

Discount -100% Previous price $9.99 Price Free

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Price history

Last 6 months

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Price history for Universal Colliders, 6 months Current Free; lowest Free; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Universal Colliders screenshot 1

Universal Colliders screenshot 1

About this asset

Universal Colliders bundles 2 collider generation strategies: CoACD to get accurate convex mesh decomposition (generate in editor), and OBBTree for extremely fast collider generation (runtime).

It allows you to build colliders for non-convex rigidibodies, but also skinned meshes (animated animals, cloth, rope), complex shape, and more. Both modes generate pure Unity convex meshes so you have full control on the generated shapes if you need to tweak them.

Our core philosophy is set and enjoy. You have access to a curated set of controls, and real-time previews. The package is pure C#, no dependencies. It is cross-platform and fast enough to generate colliders at runtime on a phone.

From the publisher's Asset Store listing.

Technical details

This package is aimed at professionals. It is entirely documented, has clearly defined entry points to integrate into your code, and gizmos for those who prefer to work from the editor.

## Core features

  • Blazing fast Oriented Bounding Box (OBB) tree decomposition, with support for different volumes (box, sphere, capsule, mesh).
  • Accurate convex decomposition via CoACD
  • Support for skinned mesh and real-time generation
  • Cross-platform (Windows, Linux, Mac, Android, etc.)

## Manual control and debugging

  • Real-time preview of colliders with multiple display modes: Random Color, Wire or Filled volume
  • Subdivide individual OBB nodes and manual overriding collider shape.
  • Mesh optimization for optimal performance.

## Generate colliders at Runtime or in the Editor

  • Set up components in the Editor without generating colliders. Keep scenes small and generate dynamically at runtime
  • Alternatively, unpack colliders in the editor to bake them at rest.

An extensive PDF documentation is included with a complete user manual.

See also the online code documentation at universalcolliders.houmgaor.com.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

Universal Colliders is render pipelines agnostic. It generates physics colliders from mesh only (independent of the pipeline.)

As listed on the Asset Store.