Clothing Culler View on Asset Store (opens in new tab)

Package details

Latest version
1.1.14
Last updated
First released
Unity version
2022.3.62 or later
Package size
28.2 MB
Files
71
Favorites
541
Views in the past week
166

Price tracking

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$2.00 on

Keywords

Clothing Culler

by Salvage Studios (opens in new tab)

4.7 / 5 · 20 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 17
4 stars 2
3 stars 0
2 stars 0
1 star 1

Clothing Culler is a tool that helps solve clipping issues between your character and multiple combinations of clothing by culling meshes based on baked occlusion data.

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Clothing Culler, 6 months Current $24.99; lowest $19.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.1.14 released 3 Nov 2026 v1.1.14

Asset preview

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Clothing Culler screenshot 1

Clothing Culler screenshot 1

About this asset

Documentation | Join Discord | Email

Endless combinations

When fixing clipping issues in 3D software, many clothing combinations can lead to a time consuming process of making meshes.

For example, when your character can wear a t-shirt, jacket and a pair of gloves it will require 7 different body meshes and this number will grow exponentially as you add more.

With Clothing Culler, you just configure the three pieces of clothing and it will sort out the combinations for you at runtime.

Generate and paint occlusion data once

Clothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded.

Easy to integrate

Clothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it.

Notes

  • Character and clothing rigs must be compatible
  • Clothing must be weight painted
  • Package does NOT include any character or clothing models

From the publisher's Asset Store listing.

Technical details

Features

  • Endless combinations of clothing possible
  • Runtime culling based on baked occlusion data
  • Generate occlusion data
  • Refine occlusion data by painting faces
  • Low runtime overhead
  • Easy to integrate
  • Supports all render pipelines (Standard/URP/HDRP)
  • Supports LOD groups
  • Supports blendshapes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.