View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.14 or later
- Package size
- 197.7 MB
- Files
- 271
- Favorites
- 179
- Views in the past week
- 89
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $2.00 on
Keywords
Stadium Crowd Generator
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 7
Stadium Crowd Generator screenshot 1
About this asset
Standium Crowd Generator brings a live audience seated in a grandstand into your Olympic / Motorsports / Racing / Boxing events. Adpats to the space you have available in your game by creating rows and columns dynamically. Comes with vertex animation textures that run at very high FPS.
💺 Place a large dynamic grandstand seating area in your scene
Configure a grandstand of a seating capacity of up to 1300+ people to watch and react to your game live in realtime without a significant drop in FPS.
⚡ Create huge crowds of spectators with blazing fast speeds [with Vertex Animation Textures]
Generate a crowd for any Olympic / Motorsports / Racing / Boxing events. Control how the audience looks and reacts to the game. Color the crowd with a texture grid and offset animation timings to randomize motion. Vertex animation textures have been used to massively increase the FPS. [VAT reference - 4,000 Adams at 90 Frames Per Second | Yi Fei Boon]
🏟️ Many different grandstand architecture options to choose from
From Steel I beams to wooden bleachers to concrete outdoor steps, choose the architecture type to match the surrounding area of your game. Add or remove railings, steps and planks to match the vibe of your environment.
⛱️ Mix and match spectators and seat colors per grandstand
Want to represent a blue side for the volleyball team? Making the seating color blue and placing spectators in summer clothes will have the desired affect of a mid summer volley ball game on a beach.
⚙️ Great Optimization with Vertex Animation Textures and GPU instancing
From 200FPS to 550FPS GPU instancing can level the playing field. Using special shaders and scripts that eliminate the need for bone animations and gameobjects respectively, the performance boost becomes crucial on ever increasing demand for more functionality in the game scene.
Documentation Preview
Note:
- URP requires Unity Version 2021.2+ [In Beta] or should support Shader Graph 12.0.0 for VertexID node.
- Audience Sounds have not been included in this asset.
From the publisher's Asset Store listing.
Technical details
Texture dimensions : 2k (Texture Atlas)
VAT Texture dimensions: 2k x 128
Polygon count: 1k
Number of meshes: 10
UV mapped: Yes
GPU Instanced shaders: Yes
Shader Variants : 2
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.14f1 | Compatible | Compatible | Not listed |
URP requires Unity Version 2021.2+ [In Beta] or should support Shader Graph 12.0.0 for VertexID node.
As listed on the Asset Store.