Adventures of climbing poles and moving heavy objects View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.15 or later
Package size
5.8 MB
Files
57
Favorites
40
Views in the past week
3

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Adventures of climbing poles and moving heavy objects

by Amine SAADI (opens in new tab)

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Adventures of climbing, spinning, pole jumping, and moving heavy objects

Price $29.99

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Price history for Adventures of climbing poles and moving heavy objects, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Adventures of climbing poles and moving heavy objects screenshot 1

Adventures of climbing poles and moving heavy objects screenshot 1

About this asset

A set of 41 third-person adventures animations of climbing poles and moving heavy objects

Pose matched start and end frames

Handrail and pillar are included with the project.

Humanoid 3D animations, animations movements for retargeting to other humanoid 3D characters.

We invite you to visit my page. There are other works we would like you to see here.

From the publisher's Asset Store listing.

Technical details

Animations :

  • HANDRAIL_IDLE
  • PILLAR_DIRECTION_DOWN_IDLE
  • PILLAR_DIRECTION_UP_IDLE
  • JUMPING_LOOP
  • PILLAR_CHANGE_DIRECTION_DOWN
  • PILLAR_CHANGE_DIRECTION_UP
  • PILLAR_SLIDING_IN_PLACE

ROOT MOTION

  • HANDRAIL_PULL_ROOT_MOTION
  • HANDRAIL_PULL_TO_BL_ROOT_MOTION
  • HANDRAIL_PULL_TO_BR_ROOT_MOTION
  • HANDRAIL_PUSH_ROOT_MOTION
  • HANDRAIL_PUSH_TO_FL_ROOT_MOTION
  • HANDRAIL_PUSH_TO_FR_ROOT_MOTION
  • HANDRAIL_PUSH_TO_LEFT_ROOT_MOTION
  • HANDRAIL_PUSH_TO_RIGHT_ROOT_MOTION
  • JUMPING_START_ROOT_MOTION
  • JUMPING_END_ROOT_MOTION
  • PILLAR_CLIMB_UP_ROOT_MOTION
  • PILLAR_DESCENT_ROOT_MOTION
  • PILLAR_LEFT_ROTATION_ROOT_MOTION
  • PILLAR_RIGHT_ROTATION_ROOT_MOTION
  • PILLAR_DIRECTION_DOWN_START_JUMP_ROOT_MOTION
  • PILLAR_JUMP_START_ROOT_MOTION
  • PILLAR_JUMPING_END_ROOT_MOTION

IN PLACE

  • HANDRAIL_PULL_IN_PLACE
  • HANDRAIL_PULL_TO_BL_IN_PLACE
  • HANDRAIL_PULL_TO_BR_IN_PLACE
  • HANDRAIL_PUSH_IN_PLACE
  • HANDRAIL_PUSH_TO_FL_IN_PLACE
  • HANDRAIL_PUSH_TO_FR_IN_PLACE
  • HANDRAIL_PUSH_TO_LEFT_IN_PLACE
  • HANDRAIL_PUSH_TO_RIGHT_IN_PLACE
  • JUMPING_START_IN_PLACE
  • JUMPING_END_IN_PLACE
  • PILLAR_CLIMB_UP_IN_PLACE
  • PILLAR_DESCENT_IN_PLACE
  • PILLAR_LEFT_ROTATION_IN_PLACE
  • PILLAR_RIGHT_ROTATION_IN_PLACE
  • PILLAR_DIRECTION_DOWN_START_JUMP_IN_PLACE
  • PILLAR_JUMP_START_IN_PLACE
  • PILLAR_JUMPING_END_IN_PLACE

Animation count: 41

Animation type list: 24 In-place and 17 root motion

Number of textures: 1

Polygon count of [Model Name]:

  • Mannequin Amine SAADI: 21196
  • Handrail: 1072
  • Pillar: 34

Number of meshes/prefabs: 3 meshes / 2 prefabs

Rigging: Yes

UV mapping: Yes

LOD information : No LOD

Types of materials : 3 Standard materials

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.15f2 Compatible Compatible Compatible Compatible

The scripts I added for the demo scene only. During playback, every 5 seconds, the code changes the animation and the name of the animation, and the other code for the handrail to follow the mannequin model

As listed on the Asset Store.