Update 6.0.0 – Major Input / Events update with centralized inputs, swap detection, slope fixes, and Unity 6 + Cinemachine support. Feel free to check the Release Notes and the Playable Demo below to test the asset yourself!
Documentation: nappin.dev
Support: hey@nappin.dev
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What is it?
Physics Character Controller is a powerful yet simple character controller based on the unity physics system without the need to use custom kinematics. The character can easily interact with the physical environment, move and push objects, slide on surfaces, climb, wall jump and so on...
How do I use it?
Simple: install the package, assign a ground layer to your floor and reference it in the CharacterController and you are ready to go! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code. It also works seamlessly with both the Old Input System and the New Input System, so you can integrate it without changing your project setup.
What's included?
The asset includes all the essential content and prefabs to start experimenting with the character controller right away:
Core Content
Main Features
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» FAQ:
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Need help or guidance with the tool? Reach out anytime at hey@nappin.dev
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