Physics Character Controller View on Asset Store (opens in new tab)

Package details

Latest version
6.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
9.9 MB
Files
130
Favorites
581
Views in the past week
48

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$1.89 on

Keywords

Physics Character Controller

by nappin (opens in new tab)

4.2 / 5 · 46 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 32
4 stars 5
3 stars 1
2 stars 0
1 star 8

Physics Character Controller is a feature-rich, highly customizable rigidbody based character controller super easy to pick up and use out of the box or tailor to your needs

Price $27.00

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Price history

Last 6 months

USD
Price history for Physics Character Controller, 6 months Current $27.00; lowest $13.50; highest $27.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Physics Character Controller screenshot 1

Physics Character Controller screenshot 1

About this asset

Update 6.0.0 – Major Input / Events update with centralized inputs, swap detection, slope fixes, and Unity 6 + Cinemachine support. Feel free to check the Release Notes and the Playable Demo below to test the asset yourself!

Documentation: nappin.dev

Support: [email protected]

Playable demo

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What is it?

Physics Character Controller is a powerful yet simple character controller based on the unity physics system without the need to use custom kinematics. The character can easily interact with the physical environment, move and push objects, slide on surfaces, climb, wall jump and so on...

How do I use it?

Simple: install the package, assign a ground layer to your floor and reference it in the CharacterController and you are ready to go! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code. It also works seamlessly with both the Old Input System and the New Input System, so you can integrate it without changing your project setup.

What's included?

The asset includes all the essential content and prefabs to start experimenting with the character controller right away:

Core Content

  • Player model and multiple obstacle meshes
  • Humanoid animated model
  • Prefab folder with all the "core" components
  • 2 sample scenes that guides the user and allows them to experiment with the character controller and find the best parameters combination for their needs.

Main Features

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» FAQ:

  • Can the player collide with simple rigidbodies? Yes, differently from other character controllers, the player is simply a vanilla rigidbody so it can handle interaction with every physic object without having to attach scripts and complicate your project.
  • Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I'm always available to assist you via email.
  • How is the camera handled? With cinemachine, the project is setup so that there are 4 different cameras for mouse, controller, first person and third person. Regardless you can easily create your own solution.
  • Can I use a humanoid character? Of course, you can use the controller to set animation parameters (isGrounded, isSliding,IsTouchingWall...etc)

____________________________________

Need help or guidance with the tool? Reach out anytime at [email protected]

Did you enjoy the tool? We’d really appreciate a positive rating—it helps us improve and keep creating great tools!

nappin.dev

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.57f1 Compatible Compatible Compatible Compatible
2023.2.20f1 Compatible Compatible Compatible Compatible
2022.3.62f1 Compatible Compatible Compatible Compatible
2021.3.45f1 Compatible Compatible Compatible Compatible

Physics Character Controller delivers a powerful yet simple character controller built on Unity’s native physics system, with no need for custom kinematics. It runs seamlessly in Built-in, URP, and HDRP, requiring only material upgrades.

If you’re just getting started with Unity’s render pipelines, you can check out the official guides: URP | HDRP.

As listed on the Asset Store.