UI Dialog Balloons View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2019.4.34 or later
Package size
1.0 MB
Files
120
Favorites
24
Views in the past week
13

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$17.40 on

Keywords

UI Dialog Balloons

by Just Assets (opens in new tab)

4.2 / 5 · 5 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 4
4 stars 0
3 stars 0
2 stars 0
1 star 1

A pretty animated dialog balloon system, like it is used in many classic RPGs. It is performant, customizable and handles many edge cases.

Price $29.00

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Price history

Last 6 months

USD
Price history for UI Dialog Balloons, 6 months Current $29.00; lowest $29.00; highest $29.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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UI Dialog Balloons screenshot 1

UI Dialog Balloons screenshot 1

About this asset

Layouts

## Private sale! Save 40%! Ends 31.01.2023 ##Layouts

LayoutsLayouts

  • Simple dialog prompting text
  • Complex dialog showing options to pick from

Performance

  • very performant due to pooling (dialog objects are reused)

Customization

  • put pause statements into your dialogs ("I think I have an idea![w4]Let's but this dialog system.")
  • start a dialog with sound (mumble, etc.)
  • let your characters look at something while opening a dialog
  • use your favorite localization system (optional)
  • supports 2D and 3D targets (RectTransform and GameObject)
  • animated fade in, fade out, selection and continue animation
  • customize your dialog using an animation or animator component
  • use colored texts with icons thanks to Unity's TextMeshPro
  • dialogs pointer follows your character
  • support auto progressing dialogs and dialogs to be confirmed by the player
  • adjust your dialogs to your needs. Change dialog distance, pointer size, pointer margin and many more things (if you want to)

Examples

  • example for a scripted dialog without any code to be written
  • example which uses code only to show a dialog
  • mixed example using MonoBehaviours interfering with custom code

From the publisher's Asset Store listing.

Technical details

Edge case handling for dialogs

  • targets outside of viewport
  • no space for dialog on top
  • target too close to screen border
  • support dialog replacement when the camera changes
  • dialog will consider the bounding volume of your units to not cover them

Plugin system

  • use your sound system*
  • use your favorite localization system*
  • use your favorite input system*
  • use your favorite audio system*

* instead of the provided example implementation just implement the provided interface

Requirements

  • Unity's TextMeshPro

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.34f1 Compatible Compatible Compatible

As listed on the Asset Store.