Triangle Separator 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.1.1
Last updated
First released
Unity version
2020.3.28 or later
Package size
33.8 MB
Files
170
Favorites
7
Views in the past week
2

Price tracking

Last checked
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$30.00 on

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Triangle Separator 2

by Saint Studio (opens in new tab)

1 rating, too few to average

Use this package to quickly set up real-time mesh slicing in your project or define a custom vertex function for an arbitrary way of separating the mesh (e.g. based on vertex color, bone-weight...).

Price $40.00

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Price history

Last 6 months

USD
Price history for Triangle Separator 2, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Triangle Separator 2 screenshot 1

Triangle Separator 2 screenshot 1

About this asset

A powerful tool that can be used to slice, break, section and extract meshes. Written in C#, it provides a few basic examples for you to get started. The base scripts facilitate the mesh triangle separation through handlers. A few basic handlers are included. Later on you can make your own, more complex handlers.

A cube slicing mini-game is included so you can learn about the package in a fun way. Feel free to upgrade or change the game as you see fit.

From the publisher's Asset Store listing.

Technical details

  • Works well with both convex and non-convex meshes.
  • Non-convex mesh calculations can be offloaded onto a worker thread leaving your FPS intact.
  • Multi-threading increases the speed of non-convex mesh calculations.
  • Proper tangent, normal and uv mapping.
  • Editor slicing that allows you to create sliced versions of your meshes trough the editor.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.28f1 Not listed Compatible Not listed

As listed on the Asset Store.