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Package details
- Latest version
- 2.1.1
- Last updated
- First released
- Unity version
- 2020.3.28 or later
- Package size
- 33.8 MB
- Files
- 170
- Favorites
- 7
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $30.00 on
Keywords
Triangle Separator 2
Use this package to quickly set up real-time mesh slicing in your project or define a custom vertex function for an arbitrary way of separating the mesh (e.g. based on vertex color, bone-weight...).
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Price history
Last 6 months
USDAsset preview
1 / 8
Triangle Separator 2 screenshot 1
About this asset
A powerful tool that can be used to slice, break, section and extract meshes. Written in C#, it provides a few basic examples for you to get started. The base scripts facilitate the mesh triangle separation through handlers. A few basic handlers are included. Later on you can make your own, more complex handlers.
A cube slicing mini-game is included so you can learn about the package in a fun way. Feel free to upgrade or change the game as you see fit.
From the publisher's Asset Store listing.
Technical details
- Works well with both convex and non-convex meshes.
- Non-convex mesh calculations can be offloaded onto a worker thread leaving your FPS intact.
- Multi-threading increases the speed of non-convex mesh calculations.
- Proper tangent, normal and uv mapping.
- Editor slicing that allows you to create sliced versions of your meshes trough the editor.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.28f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.