Alter the color of the entire sprite or of individual color regions automatically detected by the system. Ideal for procedural generation of new items, characters and weapons.
- Region-based: Alter the color of the entire sprite or of specific regions automatically detected by the system.
- Customizable Variant Regions: Fine-tune each variant region to include the area to be altered.
- Custom and Random Variants: Generate sprite variants with custom specific changes or randomized.
- Generate in Editor and at Runtime: Setup the color regions in the Editor and generate Variants both at Runtime and in Editor.
- High Performance: Capable of generating large amounts of sprite variants at runtime without a noticeable performance impact.