Easy Root Motion for Unity3D

- This asset configures the Animator class to work with a custom root motion algorithm.


The root bone of all animations doesn't need to be in the same position.


- It is possible to use animations directly from MOCAP/MIXAMO website.


- It comes with a custom move algorithm, to allow the character move without flickering when colliding with an obstacle.


- The asset comes with a NavMesh integration example.