uTire Dynamic Tire Deformation V2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0b
Last updated
First released
Unity version
2019.4.31 or later
Package size
148.6 MB
Files
85
Favorites
87
Views in the past week
36

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$26.99 on

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uTire Dynamic Tire Deformation V2

by 2SD (opens in new tab)

3.6 / 5 · 10 ratings

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5 stars 6
4 stars 0
3 stars 1
2 stars 0
1 star 3

uTire is a drag&drop, shader-based dynamic tire deformation solution. Compatible with any asset that uses the built-in WheelCollider, and also supports Vehicle Physics Pro and WheelController3D.

Price $29.99

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Price history

Last 6 months

USD
Price history for uTire Dynamic Tire Deformation V2, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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uTire Dynamic Tire Deformation V2 screenshot 1

uTire Dynamic Tire Deformation V2 screenshot 1

About this asset

uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.

If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.

Features

  • Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
  • Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro's WheelCollider
  • It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior.
  • It works with *any* vehicle asset on the Store! (but it doesn't need any to function)
  • Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
  • HDRP(10.x), URP(10.x), Legacy Rendering support
  • Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader
  • Included Amplify Shader Editor function - just drag "uTireV2 Base Function" into the (relative)VertexOffset slot, add "uTireV2" anywhere into your shader's name, the rest is done automatically
  • Doesn't care about mesh normals, works with non-center pivoted meshes, can be resized, etc

Each SRP comes with 3 variations

  • Simple - Albedo, deformation
  • Standard - PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
  • Tessellation - Standard + Tessellation

Included art

  • Contains 2 wheel meshes
    • 1x Sport rim and tire (1 variant, PBR, 2k maps)
    • 1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
    • 1x Offroad rim and tire(1 variant, no texture)

From the publisher's Asset Store listing.

Technical details

Documentation

Tested on Unity versions:

  • 2019LTS
  • 2020LTS
  • 2021LTS

Platforms:

  • Anything that supports shader arrays(Shader Model 3.5(2007) and up)

Required packages:

  • Unity.Jobs
  • Unity.Burst
  • Unity.Mathematics
  • NaughtyAttributes (either directly from Github, or from the Asset Store)

If you are not familiar with the Package Manager, you can learn about it here.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.31f1 Compatible Compatible Compatible

As listed on the Asset Store.