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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2019.4.26 or later
- Package size
- 2.7 GB
- Files
- 192
- Favorites
- 15
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $16.00 on
Keywords
Brass Instrument Collection
- Price drop
A variety of brass instruments that can be used for a variety of purposes. Highly detailed for close viewings with LODs for longer distances. Mute accessories for applicable instruments.
Lowest recorded price
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Price history
Last 6 months
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Brass Instrument Collection screenshot 1
About this asset
The instrument assets are detailed suitably for close up viewings with LODs to accomodate mid to long range viewings. Prefabs hierarchies are organized to seperate visuals and colliders. Compound colliders are used instead of mesh colliders to be as performant as possible. Additionally this allows for tighter collisions.
Texture files included in png format in 4096 x 4096 resolution. Easily compress these textures under your import settings for your desired platform and purpose. For further customizations, the bake files from a high poly asset from Substance Painter are included as a .zip file.
From the publisher's Asset Store listing.
Technical details
Texture & Material Information
Each instrument asset per material variant comes with 3 textures: Albedo, Met/Smo, and Normal.
All textures measure 4096 by 4096 in size.
To allow further customizations, bake textures from a high poly version from Substance Painter are included in a zip file. These textures include Bake-AO, Curvature, ID, Position, Tangent Normal, Thickness, and World Normal.
Mesh Information
Each instrument asset comes with 3 PBR material variants: Brass, Silver, Worn Brass.
Each Instrument asset has 4 LOD levels for the main mesh with the exception of the bell horn (none) and the trombone (4 for the main mesh and 2 for the slider mesh).
Bell horn uses a skinned mesh renderer for a blend shape.
Some instrument assets come with mute accessories: frenchhorn, flugelhorn, mellophone, tuba, trumpet, and trombone
The Sousaphone is detachable into two meshes (main body and bell).
Prefab Information
Each prefab asset is split to seperate meshes and colliders
Each prefab asset uses compound colliders (primitives)
Scripting Information
Each instrument asset comes with simple optional scripts to configure visuals in editor or runtime:
- MaterialSwitcher: Quickly switch materials of all associated meshes
- MuteToggle: Turn off and on the associated mute mesh and colliders
- ValvePositionController: Uses [Range(0,1)] floats to control local position of valves
- ValveRotationController: Uses [Range(0,1)] floats to control local rotation of valves
- BellHornController: Shortcut to control the squish value of the bell horn
- TromboneController: Uses [Range(0,1)] floats to control local position of its slider
Triangle Counts with LOD0 and Mutes (if applicable)
[01] Bell Horn: 2.0K
[02] Bugle: 5.87K
[03] Flugelhorn: 16.7K
[04] Frenchhorn: 29.1K
[05] Mellophone: 18.9K
[06] Natural Horn: 13.2K
[07] Post Horn A: 10.5K
[08] Post Horn B: 8.1K
[09] Sousaphone: 25.5K
[10] Trombone: 8.4K
[11] Trumpet: 19.0K
[12] Tuba: 24.4K
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2019.4.26f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.