Half Full Localization View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.22 or later
Package size
3.7 MB
Files
192
Favorites
4
Views in the past week
4

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Half Full Localization

by Half Full Nelson (opens in new tab)

1 rating, too few to average

Easily localize content to support multiple languages. Text, Audio, Sprites, Textures, and even GameObjects can be localized!

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Half Full Localization, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Half Full Localization screenshot 1

Half Full Localization screenshot 1

About this asset

Half Full Localization is a fast and convenient suite of tools allowing you to focus on developing your game, not dealing with localization.

Current Features

  • Localize various data types, including Text, AudioClips, Textures, Sprites, and GameObjects
  • Font swapping for desired languages
  • Localized arguments to adjust text based on custom values
  • Automatic Right to Left text rendering for RTL languages
  • Character sequencing to reduce font asset bloat
  • Fully commented code with simple interactions to allow custom behaviour

CSV Support

Work collaboratively with translators in editors like Google Sheets then import localized values via CSV. Multiple CSV files can be referenced at once, so you can use discrete tabs for UI text, dialogue, audio references, or whatever you think of!

Multiplatform

HFL has no platform dependencies for runtime code, so you are free to use it on mobile, console, WebGL, and standalone evironments.

Clean and Commented Source Code

HFL includes fully commented C# source code, along with example scripts showing how to create your own custom localization behaviours.

Customizable

Many of HFL's features can be easily modified to suit your workflow, both by scripting and simply adjusting the preferences menu.

Examples Included

Multiple example scenes showing various localization components, as well as examples of how to create your own custom localization behaviours.

From the publisher's Asset Store listing.

Technical details

Convenient editor tooling to make localization workflows as seamless as possible.

Localize text, audio, textures, sprites, game objects and more.

Full C# code access.

No platform or OS dependencies, HFL works on mobile, console, WebGL, and standalone.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.22f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.