A typical 3D Game level/environment contains hundreds of game objects ranging in geometry complexity. ColliderX makes it easier for game designers to generate & replace colliders easily while keeping control of the type of collider being used based on the topology of individual meshes i.e. Vertices Count and Mesh Dimensions
Mesh colliders are expensive hence, ColliderX tries to use a Box Collider by guessing whether the object is “Blocky” or “LowPoly”. Use the Detection Settings to specify: