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Package details
- Latest version
- 2.1.0
- Last updated
- First released
- Unity version
- 2021.3.0 or later
- Package size
- 17.8 MB
- Files
- 127
- Favorites
- 108
- Views in the past week
- 20
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- Free on
Keywords
Lean Texture
Lean Texture allows you quickly modify textures in your project with a range of filters, pack them together into channels, and much more!
Affiliate link Β· Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Lean Texture screenshot 1
About this asset
π Docsβπ¬ Forumβπ Siteπ‘ Easy To Use β Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
π‘ Channel Packing β Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
π‘ Create Textures β Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
π‘ Modify Textures β Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
π‘ Lighting Fast β This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
π‘ Realtime Preview β Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
π‘ Non-Destructive β All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
π‘ In Game & In Editor β All features can be accessed from the C# API too!
π‘ Need More Filters? β The Lean Texture+ asset is an extension to this, containing many more useful features!
β οΈ Burst β This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:
π Color - This creates a new texture where all pixels are the same color.
π Gradient - This creates a new texture from a color gradient.
π Texture - This creates a new texture based on another texture in your project.
π Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
π οΈ Modify Brightness - Quickly adjust the brightness of your texture.
π οΈ Convert To Grayscale - Quickly turn your texture into grayscale.
π οΈ Rotate Hue - Quickly adjust the colors of your texture.
π οΈ Multiply Channels - Quickly adjust the channel values of your texture.
π οΈ Modify Saturation - Quickly adjust the color saturation of your texture.
π οΈ Tint Color - Quickly change the overall color of your texture.
Thanks for reading β€οΈ
From the publisher's Asset Store listing.
Technical details
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.