Lean Texture+ View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
41.5 MB
Files
210
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231
Views in the past week
16

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Keywords

Lean Texture+

by Carlos Wilkes (opens in new tab)

4.7 / 5 Β· 50 ratings

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5 stars 39
4 stars 9
3 stars 2
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1 star 0

Lean Texture+ is an extension to Lean Texture, adding many new types of texture modification tools!

Price $10.00

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Price history

Last 6 months

USD
Price history for Lean Texture+, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Lean Texture+ screenshot 1

Lean Texture+ screenshot 1

About this asset

πŸ“„ Docsβ€ƒπŸ’¬ Forumβ€ƒπŸŒ SiteπŸ’‘ Easy To Use ― Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
πŸ’‘ Make Seamless ― Quickly convert a texture with seams into a seamless one that can be tiled many times without gaps!
πŸ’‘ Convert To Normal ― Quickly generate a normal map from a height map or color texture.
πŸ’‘ Replace Colors ― Quickly make different color versions of your textures for endless variety!
πŸ’‘ Copy Filters ― Quickly make a texture with filters copied from other textures, so you can make them all receive the same modifications!
πŸ’‘ Channel Packing ― Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
πŸ’‘ Create Textures ― Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
πŸ’‘ Modify Textures ― Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
πŸ’‘ Lighting Fast ― This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
πŸ’‘ Realtime Preview ― Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
πŸ’‘ Non-Destructive ― All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
πŸ’‘ In Game & In Editor ― All features can be accessed from the C# API too!
⚠️ Burst ― This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:

πŸ“ Simplex Noise - This creates a new texture from procedural noise.

πŸ“ Color - This creates a new texture where all pixels are the same color.

πŸ“ Gradient - This creates a new texture from a color gradient.

πŸ“ Texture - This creates a new texture based on another texture in your project.

πŸ“ Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:

πŸ› οΈ Offset Pixels - Quickly shift the pixels of your texture along the x and y axes.

πŸ› οΈ Blur - Quickly blur your texture.

πŸ› οΈ Make Seamless - Quickly remove seams from the edges of your texture.

πŸ› οΈ Pixelate - Quickly make your texture look blocky.

πŸ› οΈ Convert To Normal - Quickly turn your texture into a normal map.

πŸ› οΈ Modify Normal Strength - Quickly adjust the strength of your normal map texture.

πŸ› οΈ Copy Filters From - Quickly apply the same filters and settings to multiple textures.

πŸ› οΈ Modify Contrast - Quickly adjust the contrast of your texture.

πŸ› οΈ Combine With Texture - Blend another texture into the current texture.

πŸ› οΈ Invert - Quickly invert the colors of your texture.

πŸ› οΈ Modify Sharpness - Quickly adjust the sharpness of your texture.

πŸ› οΈ Mirror - Quickly mirror/flip the pixels in your texture.

πŸ› οΈ Swap Channels - Quickly swap/swizzle the channels of your texture.

πŸ› οΈ Replace Color - Quickly swap one color with another in your texture.

πŸ› οΈ Color Edges - Quickly add colors to the edges of your texture.

πŸ› οΈ Quantize - Quickly reduce the amount of possible values in each color channel.

πŸ› οΈ Resize - Quickly resize the current texture.

πŸ› οΈ Modify Brightness - Quickly adjust the brightness of your texture.

πŸ› οΈ Convert To Grayscale - Quickly turn your texture into grayscale.

πŸ› οΈ Rotate Hue - Quickly adjust the colors of your texture.

πŸ› οΈ Multiply Channels - Quickly adjust the channel values of your texture.

πŸ› οΈ Modify Saturation - Quickly adjust the color saturation of your texture.

πŸ› οΈ Tint Color - Quickly change the overall color of your texture.
Thanks for reading ❀️

From the publisher's Asset Store listing.

Technical details

This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.