View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.13 or later
- Package size
- 17.4 MB
- Files
- 46
- Favorites
- 3
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
5 Fantasy Stylish Hand-Axe
5 High Fantasy quality weapon to use in final product or prototyping your game
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 18
5 Fantasy Stylish Hand-Axe screenshot 1
About this asset
This pack include 5 fantasy stylish Hand Axe that come with 2 material set- PBR Material and Unlit Material, Unlit material is well optimization for stylish project low spec Mobile
All the assets is this pack is under 1500 triangle count, and with 1024 x 512 high quality texture
Assets is create in Universal Render Pipeline with Shader Graph, follow the tutorial (screenshot) to change the Shader to High Defination Render Pipeline
-Common Question:
Q: Is the assets useable in PC/ Console game?
A: Yes, its useful for third person game as player hold weapon, or horde of enemy holding the weapon due to it low poly count-
Q: What is Unlit Material/ texture?
A: Unlit is what we call Diffuse in last few generation, which include lighting, shadow detail all in one map-
Q: Do they come with particle system
A: No -
Q: Polycount (Triangle Count?)
A: No more then 1500 triangle for each weapon-
Q: How to use Unlit/ diffuse only material
A: Drag and drop the unlit material to the prefabs.
From the publisher's Asset Store listing.
Technical details
Number of textures: 23
Texture dimensions: 1024 x 512
Minimum polygon count: 748
Maximum polygon count: 1492
Number of meshes/prefabs:5
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No
Types of materials: PBR, Unlit
Length of the weapon: From 92cm to 45cm
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.13f1 | Not listed | Compatible | Compatible |
Assets is create in Universal Render Pipeline with Shader Graph, follow the tutorial (screenshot) to change the Shader to High Defination Render Pipeline
As listed on the Asset Store.