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Package details
- Latest version
- 2026.2
- Last updated
- First released
- Unity version
- 2022.3.0 or later
- Package size
- 919 KB
- Files
- 52
- Favorites
- 128
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.50 on
Keywords
Vertex Thickness Generator
- Price drop
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Price history
Last 6 months
USDAsset preview
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Vertex Thickness Generator screenshot 1
About this asset
Documentation | Forum | Support
Editor tool for calculating per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others.
Calculated thickness is a grayscale value in the range of [0, 1], where 0 corresponds to the minimal mesh thickness and 1 to maximum. Thickness is calculated per-vertex and can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).
Supported Unity versions:
✅ Unity 6000.6
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
✅ Included
Asset is already included in the Amazing Tools Bundle.
⚠️Note:
• Mesh thickness is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.
• This tool allows generating thickness and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked thickness from a mesh and render it according to the requirements.
• Package does not include any translucent, subsurface scattering or any other shaders or files used in the promo screenshots.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.0f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.