Vertex Ambient Occlusion Generator OFFICIAL SALE

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Editor tool for calculating mesh ambient occlusion per-vertex.


• Includes 3 types of solvers for high-detail and low-poly meshes.

• Generated ambient occlusion can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).

• Ambient occlusion solver can interact with surrounding objects.

• Mesh doesn't need UV coordinates for AO calculation.

• Built-in mesh combine and optimization tools.



Supported Unity versions (only LTS):

✅ Unity 2019.4

✅ Unity 2020.3

✅ Unity 2021.3

✅ Unity 2022.3

✅ Unity 6000.0


Supported render pipelines:

✅ Built-in

✅ Universal (URP)

✅ High Definition (HDRP)


Source code:

✅ Included



Asset is already included in the Amazing Tools Bundle.



⚠️ Note:

• Ambient occlusion is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.

This tool allows generating AO and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked AO from a mesh and render it according to the requirements.