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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2020.3.6 or later
- Package size
- 365.3 MB
- Files
- 1,159
- Favorites
- 316
- Views in the past week
- 23
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
2D Castle Pack - tiles and props + Level Design Tools
A set of high definition seamless stylized textures and a lot of props to build castles, buildings, villages and cities for your games + BONUS: Level Design Tools - pooler, spawner, snapshot saver
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Price history
Last 6 months
USDAsset preview
1 / 19
2D Castle Pack - tiles and props + Level Design Tools screenshot 1
About this asset
THIS SET INCLUDES:
- Over 900 sprites (including seamless tiled textures)
- Over 300 unique high quality textures
- Blurred versions of each sprite (to create a deep of field like effect for background and foreground)
- Grayscale version of each sprite (for easy color variations of sprites with a low memory footprint)
- Over 100 prefabs of Buildings, Constructions, Platforms, Doors, Windows, Lanterns, Bushes, Trees and a lot of other props
- 22 spritesheets in PNG format. Version of all textures are packed into compact and fully configured spritesheets in PNG format (4096px X 4096px) that greatly improves the performance of your projects
- Stylized shaders and scripts that will simplify and speed up your work on a level design
- Demo scene
π DOCUMENTATION
ARTIST:
β Email: [email protected]
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PROGRAMMER:
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It's a simple and convenient tool to create your gorgeous worlds!
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From the publisher's Asset Store listing.
Technical details
TOOLS:
- Snapshot Saver - very useful and powerful tool that will help you save any composed GameObject or prefab to a single png sprite. This can significantly improve the performance of your application!
- Object Pooler - a complex object pool system that can output multiple types of objects using various pooling methods
- Cloud Spawner - spawning system, based on the object pool, allow you to spawn prefabs of floating clouds on the scene and control their speed, scale, grouping, spawn and unspawn points
- AppManager - simple manager will allow you to control a frame rate of your app and optimize graphics (improves performance on mobile devices)
SHADERS:
- Blur (2DCP) - replaces the sprite with its blurred version depending on the distance to the camera
- Blur 02 (2DCP) - creates texture sample multiple times with offset in different directions
- Cloud stylized (2DCP) - creates the effect of dynamic stylized clouds
- Fire stylized (2DCP) - just a beautiful stylized fire for your torches, lanterns and bonfires
- Fog (2DCP) - creates a couple of layers of floating fog
- Swaying Effect (2DCP) - distorts the texture horizontally and vertically, creating a swaying effect
- Water Reflection (2DCP) - creates water effects on the render texture captured from the camera
All sprites have their fully setted names and tile borders. If the sprite has label like βLRTB-128β or βLR-64 TB-128β in the name, it's mean this sprite is seamless and can be draw in tiled mode
- horizontally if has LR label (indicates the value of the Left and the Right borders)
- vertically if has TB label (indicates the value of the Top and the Bottom borders)
Demo Scene included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.12f1 | Not listed | Compatible | Not listed |
| 2020.3.6f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.