AR Throw

AR Throw — Game Template which combines Augmented Reality and Throw Mechanics for Mobile Platforms. AR Safety First.


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Toss Diligently & Hit the Targets!


👉 AR Engine


The game uses 2 AR Engines with auto selection:


1. AR Foundation (ARCore, ARKit) with the next features:


Real Plane Detection (includes tutorial, visual plane confirmation/resetting, placing the game around the player).

AR Safe Zone. The player needs to stay in the Safe Zone to avoid accidents during the game and continue the game itself! The player will be notified when leaving the Safe Zone.

AR Onboarding UX with Transparent Video Manuals & AR States.

— AR Light Estimation: estimates light data in physical space and applies it to game space.


2. AR Camera Lite will be used when AR Foundation is not supported by the mobile device. It’s also used when Testing in Unity Editor: the game in Editor is always run with this Engine.


👉 Features


Bring the enchanting Power of Augmented Reality into your amazing AR Throwing Game or App:


  • 3 unique containers: Barrel, Bucket & Bucket Group.
  • 2 Throwing Modes with Throw Object: “Click” (Easy) & “Flick/Swipe” (Hard).
  • 10 different items to toss: balls, weapons, etc. Easy implementation of your own Throwing Objects.
  • Dynamic Sound System: play Throwing Sounds based on speed, pitch, and volume factors of Throwing Objects.
  • Tons of Customizable Parameters for Throwing (Force, Torque, Delays, Rotation, Position, etc.).
  • Custom Meshes of Containers: allow computing collisions more accurately.
  • Real-Time AR Shadows.
  • Mobile Optimizations:

🍏 Package Contains


  • Unified Demo Scene for both AR Engines with Tutorial and 3 Containers.
  • Throw Object.
  • AR Camera Lite.
  • AR Shadows.
  • Menu Scene with AR Safety Tutorial.
  • Permission Scene with Camera Permission Request using free Native Camera.
  • Loading Screen to switch scenes seamlessly.

👉 Throwing Modes


During an encounter with a target, a player may throw any object you want by:


  • tapping any point on the screen;
  • flicking/swiping the object from the bottom of screen up toward the target.

Both modes form different speed and throw direction based on the last position of finger, what makes the game even more interesting.


Throw Diligently & Hit the Targets!


👉 Use Cases



Limitations


Learn Limitations separately for Each Asset included in the package.


📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.