Realistic Fog FX View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2019.3.10 or later
Package size
11.2 MB
Files
40
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64
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40

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Realistic Fog FX

by Archanor VFX (opens in new tab)

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Realistic Fog FX is a pack of billboard particle effects designed for both realistic and stylized environments, and can quickly add extra atmosphere to your scene.

Price $10.00

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Price history

Last 6 months

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Price history for Realistic Fog FX, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Realistic Fog FX screenshot 1

Realistic Fog FX screenshot 1

About this asset

Realistic Fog FX features 3 types of fog effect prefabs in two styles which can easily be dragged & dropped into your scene.

✅ Built-in ✅ URP ✅ HDRP

WebGL Demo (Built-in)

The custom shader lets the fog blend in with the environment, as well as fades out the billboards slowly depending on the camera distance to avoid billboard textures popping in/out.

The effect can be scaled through by changing the Start Size and Radius in the particle system. The fog color is easily tinted via Vertex Color in the particle systems, or directly via the custom shader.

The asset also includes a bonus dust particle system, smoke puff effect and a smoke trail effect.

From the publisher's Asset Store listing.

Technical details

This asset includes:

  • 3 particle system prefabs in two styles
  • 4 bonus particle systems
  • 1 custom shader
  • Upgrade packages for URP and HDRP

The fog effect uses one simple texture at 1024x1024, with an alternate style version using a 8x8 spritesheet.

Prefabs included:

  • Horizontal billboard effect that works well against flat surfaces
  • Mixed horizontal & vertical billboards
  • Falling fog billboards

Bonus prefabs:

  • Smoke puff (2x)
  • Smoke trail
  • Floating dust effect

Custom shader:

With Soft Particles or Depth Texture (depending on SRP) enabled in your project, the custom shader lets you fade particles towards geometry such as walls and floors in your scene.

The shader also allows you to fade the billoards out as the Camera moves through them to avoid clipping artifacts (billboards popping in).

The custom shader also allows particles to fade properly with Scene Fog (in Lighting settings).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.32f1 Compatible Compatible Compatible
2019.4.24f1 Compatible Compatible Compatible
2019.3.10f1 Compatible Compatible Compatible

As listed on the Asset Store.