Player-X (Active Physics)

//- Player-X

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A base framework for creating active physics ragdoll games.


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//- Playable Demo: Player-X Demo

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//- Framework Includes:

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  • Source Code
  • Basic Navigation
  • Example Demo's
  • Example Characters
  • Documentation

//- Features:

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  • Active Physics Controller
  • Physics Interactions
  • Procedural Animations
  • Object Grabbing
  • Fighting Actions
  • Weapons Equip
  • Dismemberment
  • Basic Health
  • Simple Scoring
  • Clumsy Fun

//- Input:

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  • Basic New Input System
  • Keyboard & Mouse


//- Model Support:

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Character models can be both non-SkinnedMesh (Individual Parts) or SkinnedMesh (Single rigged model). However dismemberment is currently only supported for non-SkinnedMesh (individual Parts).



//- Asset Roadmap:

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  • Advanced New Input System Integration
  • Advanced Menu System
  • Upgrading Code Structure
  • Controller Support
  • Advanced Enemy AI System
  • More Optimization
  • More In-depth Documentation
  • Bug Fixing

Human Creativity Perserved

(No generative AI was used in the development process)


//- Customer Support: The Famous Mouse Developer

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