Observables View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.9 or later
Package size
92 KB
Files
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Observables

by Jacob Homanics (opens in new tab)

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Attach a UnityEvent to any value and witness the power of Observables! Save on performance and increase code reusability and flexibility.

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Price history for Observables, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Observables screenshot 1

Observables screenshot 1

About this asset

Observables use an event based approach to development using UnityEvents. They allow the developer to set up their game in-editor in a decoupled manner. Any serializable object in Unity can utilize this functionality with great power. Take advantage of performance gains by ony accessing values when they are changed as opposed to every Update frame. Improve code quality by naturally being decoupled with the system. Using .Net 4, the power of unity serialization, and a set of classes, you are able to assign a UnityEvent to fire when an object's value has been changed. You can update a text component, save or load an observable, and virtually anything your mind requires of it.

From the publisher's Asset Store listing.

Technical details

Attach a UnityEvent to fire when an object's value is changed.

Recieve information pertaining to the Observable from the UnityEvent.

Handle and use the recieved information in whichever manner you like.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.9f1 Compatible Not listed Not listed

As listed on the Asset Store.