Fake Volumetric Radial Motion Blur View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2019.4.14 or later
Package size
308 KB
Files
15
Favorites
6
Views in the past week
10

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Fake Volumetric Radial Motion Blur

by Marcell Hermanowski (opens in new tab)

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Often a radial spin effect is faked by blending in a blurred image on a plane of the rotating object, but in some cases this isn´t suitable since this object has no volume. This shader fixes that!

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Price history

Last 6 months

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Price history for Fake Volumetric Radial Motion Blur, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Fake Volumetric Radial Motion Blur screenshot 1

Fake Volumetric Radial Motion Blur screenshot 1

About this asset

How it works:

The shader draws a transparent mesh multiple times but always with a rotational offset. This can be used to fake that spin effect of a fast rotating rim or propeller of a plane or chopper.

Performance:

Drawing a mesh needs one pass = one drawcall.

Less Drawcalls = Better performance!

The asset includes three versions of the fake blur shader and one shader for the unblurred object. The difference between the three fake blur shader versions is the pass count. 

It is recommended to use the “FVRB_5_Passes” shader because it has the lowest pass count and so the lowes drawcall count. In most cases this gives a good result. A shader with higher pass count can give better results at higher rotation speeds but will create more drawcalls.

From the publisher's Asset Store listing.

Technical details

It has not been tested yet in HDRP or URP.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.38f1 Compatible Not listed Not listed
2019.4.14f1 Compatible Not listed Not listed

As listed on the Asset Store.