Warship Development Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2022.1.20 or later
Package size
32.8 MB
Files
158
Favorites
90
Views in the past week
21

Price tracking

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Tracked since
Lowest recorded
$11.19 on

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Warship Development Kit

by Sincress (opens in new tab)

4.7 / 5 · 3 ratings

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5 stars 2
4 stars 1
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Start your naval combat project with this asset which includes basic mechanics found in games with warships of the 20th century, such as ship buoyancy, movement, ballistics and armor penetration.

Price $15.99

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Price history

Last 6 months

USD
Price history for Warship Development Kit, 6 months Current $15.99; lowest $15.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Warship Development Kit screenshot 1

Warship Development Kit screenshot 1

About this asset

The asset is created for developers, engineers and programmers who wish to build on the basics provided in the codebase. It's meant to be tweaked and modified to become what you need it to be, while saving you time and effort developing features.

It features armor penetration mechanics, turret rotation and elevation mechanics, basic ballistics, AI and ship buoyancy along with some other useful things.

From the publisher's Asset Store listing.

Technical details

- Basic infinite ocean with elements from Unity Standard Assets

- Modular battleship model with moveable parts

- Basic physics ship movement

- Basic UI with speed indicator, throttle, reload rate and health

- Ballistics including weapon properties

- Turret system with elevation and traverse

- Turret traverse limits and rotation using fastest route

- Ballistic aiming using range to target

- Buoyancy model using probes which can be damaged

- Simulation of sinking and capsizing depending on damage to buoyancy probes

- Armor model: penetration mechanics depending on mass, speed and impact vector

- Implementation of armor thickness corresponding to different texture color

- Visual representation of shell trajectory

- Basic AI which can follow waypoints

- Basic turret AI which can engage the closest target

- Turrets will not fire through superstructure – automatic detection

- Timewarp with UI buttons

- Modular codebase – use what you need, remove what you don’t, modify everything