Idle clicker strategy View on Asset Store (opens in new tab)

Package details

Latest version
1.8
Last updated
First released
Unity version
6000.0.27 or later
Package size
118.0 MB
Files
1,485
Favorites
113
Views in the past week
11

Price tracking

Last checked
Tracked since
Lowest recorded
$37.50 on

Keywords

Idle clicker strategy

by GameFunSPb (opens in new tab)

4.3 / 5 · 3 ratings

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Number of ratings for each star rating
5 stars 2
4 stars 0
3 stars 1
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1 star 0
  • Price drop

Idle Strategy about the builders of the Wild West! Build, explore, mine, defend!

Discount -20% Previous price $50.00 Price $40.00

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Price history

Last 6 months

USD
Price history for Idle clicker strategy, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Idle clicker strategy screenshot 1

Idle clicker strategy screenshot 1

About this asset

Wild West life right in your phone!

Demo for Android | Network Version

Are you another adventurer? Sit down and listen!

Wild Horizon is a free strategy game, a western-style mixture of clicker and idle.

You and your colonists must create a settlement in a short time, supply the front with resources, and monitor the economy of your city.

Survive in harsh conditions, build, develop your settlement, explore technologies, trade, and also extract necessary and rare resources.

Real people who lived at that time will take part in your strategy.

★ Build a city where thousands of free citizens will live!

★ Develop the economy, trade and send resources to the front.

★ Hire cowboys, Indians, and just bandits to serve you. They are reliable prototypes of people.

★ Complete various tasks, but remember that your main task will be to help the front with resources and people.

★ Hand-drawn location.

From the publisher's Asset Store listing.

Technical details

*** Load and Save ***

- Saving and loading player data happens through data serialization

- Saving game data occurs every 30 seconds after the start of the game

- The save interval can be changed in the player settings (In script "Player")

*** Settings ***

- volume of sounds

- notifications

* list of all notifications with the ability to view and close them

* Push messages

- languages

- contacts

- additional features (Start new game / Rate)

*** Visual details on stage ***

- Moving clouds

- Workers who move on the map along the routes

*** Localization ***

- When you first start the game, the language is detected and all text objects are localized

- Text translation works through keywords that are loaded into the dictionary at the start of the game

- CSV files are used to store translations (Resources/Localization)

*** Basic game mechanics ***

- Completing tasks (Quests)

- Gathering and Extraction of resources

- Building

- Exploring technology (Researches)

- Craft - Processing Resources and creating new materials and items (instruments, weapons and armor)

- Heroes - Which can be assigned to buildings to improve performance

- Russian roulette (Opportunity to get valuable goods)

*** Quests ***

- Story, Secondary, Achievement

- Progress displayed as a percentage

The quest may have different requirements to complete it

* May have a predecessor quest

* Required Resources

* Required Buildings

* Required Studies

*** Resources ***

* In the town

- You can only see the resources that are available and that the built buildings can extract / produce

- You can enable resource tracking on the main screen

* At the merchant

- The entire list of resources available in the game is visible

- You can sell and buy resources

* When buying resources in the Shop For Coins

If the purchased amount of resources is more than the warehouse can accommodate, then the remainder is placed in a separate (non-dimensional storage)

Resources from this storage are used first.

Shop

★ You can buy the necessary resources, parts of heroes, game currency, disable ads and various sets

Absence panel if the game was minimized or closed.

★ The time that the player was not in the game and the resources that were obtained during the absence are displayed

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Compatible Not listed Not listed

As listed on the Asset Store.