Virtual Gyro View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2018.4.24 or later
Package size
5.4 MB
Files
120
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Virtual Gyro

by DanielPolish (opens in new tab)

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Emulates a gyro based on the compass and the accelerometer. Can be used for implementing VR on devices with no gyro sensor.

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Virtual Gyro screenshot 1

Virtual Gyro screenshot 1

About this asset

What this tool does

This tool allows you to emulate a gyro on devices which don't have a gyro sensor, but an accelerometer and a compass.

The main static class (VirtualGyro.Gyro) calculates the phone's attitude from the compass and accelerometer input.

When it is useful

This tool is useful for VR game developers who want to increase the number of devices supported.

Features

  • Property names are matching the properties of Input.gyro (attitude, updateIntervall, enabled, gravity)
  • Supported property
  • Built-in input smoothening system (You can also implement your own.)
  • No setup needed. Just import it, and you can already call VirtualGyro.Gyro.enabled = true;
  • Test mode (VirtualGyro.Gyro.Testmode), which simulates a constant rotation around the Y axis.
  • Offline HTML and PDF documentation
  • The documentation includes two guides. One for general usege, and another one for using custom input smootheners.
  • Example scene

See it for yourself

To see this tool in action, check out the game for which I have developed it originally. 

You can find more info about it on this website: 

https://danielpolish.hu/projects/flightsim.html

(The VR tickbox on the main menu should have a dotted tick in it, to use Virtual Gyro.)

Documentation

The package comes with an offline HTML documentation (+ guide), but it can also be viewed at

https://www.danielpolish.hu/guides/virtualgyro/index.html

From the publisher's Asset Store listing.

Technical details

This tool had only been tested (by me) on Android, but since it doesn't have any Android specific code, it should work on iOS as well.

The legacy shaders used in the demo scene may not be supported on render pipelines other than the built-in one; However, the tool itself is a C# library which is independent of the render pipeline used.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.0f1 Compatible Compatible Compatible Compatible

The legacy shaders used in the demo scene may not be supported on render pipelines other than the built-in one; However, the tool itself is a C# library which is independent of the render pipeline used.

As listed on the Asset Store.