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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2019.4.24 or later
- Package size
- 21.6 MB
- Files
- 56
- Favorites
- 76
- Views in the past week
- 22
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- Last checked
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- Lowest recorded
- $9.99 on
Keywords
Bone Zones
- Price drop
Are you developing an FPS? Turn-based game? Want to let your player hit a part of the enemy? With Bone Zones, you can easily include this feature without having to split your models!
Lowest recorded price
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Price history
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Bone Zones screenshot 1
About this asset
Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.
With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time!
- Highlight parts of an animated character without altering the model
- Highlight objects linked to the hierarchy automatically (such as weapons)
- Identify the affected zone from a RaycastHit or Collider with a single line of code
- Easily associate additional information to each individual zone
- Simple and automated wizard, but with the possibility to check every detail in advanced mode
- Automatic recognition of Humanoid zones
- Automatic collider creation for fast prototyping
- Customization of layers and collider types
- Compatible with any model with RIG (Humanoid and non-Humanoid)
- Supports multiple SkinnedMesh in the same model
- Easily integrated with InVector and Opsive UCC
- Sources available for complete customization
- Two examples included
Please note that assets shown in the media are not included.
From the publisher's Asset Store listing.
Technical details
- Highlight parts of an animated character without altering the model
- Highlight objects linked to the hierarchy automatically (such as weapons)
- Identify the affected zone from a RaycastHit or Collider with a single line of code
- Easily associate additional information to each individual zone
- Simple and automated wizard, but with the possibility to check every detail in advanced mode
- Automatic recognition of Humanoid zones
- Automatic collider creation for fast prototyping
- Customization of layers and collider types
- Compatible with any model with RIG (Humanoid and non-Humanoid)
- Supports multiple SkinnedMesh in the same model
- Easily integrated with InVector and Opsive UCC
- Sources available for complete customization
- Two examples included
Please note that assets shown in the media are not included.
Compatible with Mobile, Standalone, and Console platform.
Please check out our manual here.
Please reach us for any support at [email protected]
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2019.4.24f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.