Bone Zones View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.24 or later
Package size
21.6 MB
Files
56
Favorites
76
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

Bone Zones

by RuneHeads (opens in new tab)

5.0 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 0
2 stars 0
1 star 0
  • Price drop

Are you developing an FPS? Turn-based game? Want to let your player hit a part of the enemy? With Bone Zones, you can easily include this feature without having to split your models!

Discount -50% Previous price $19.99 Price $9.99

Lowest recorded price

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Bone Zones, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Bone Zones screenshot 1

Bone Zones screenshot 1

About this asset

Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.

With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time!

  • Highlight parts of an animated character without altering the model
  • Highlight objects linked to the hierarchy automatically (such as weapons)
  • Identify the affected zone from a RaycastHit or Collider with a single line of code
  • Easily associate additional information to each individual zone
  • Simple and automated wizard, but with the possibility to check every detail in advanced mode
  • Automatic recognition of Humanoid zones
  • Automatic collider creation for fast prototyping
  • Customization of layers and collider types
  • Compatible with any model with RIG (Humanoid and non-Humanoid)
  • Supports multiple SkinnedMesh in the same model
  • Easily integrated with InVector and Opsive UCC
  • Sources available for complete customization
  • Two examples included

Please note that assets shown in the media are not included.

From the publisher's Asset Store listing.

Technical details

  • Highlight parts of an animated character without altering the model
  • Highlight objects linked to the hierarchy automatically (such as weapons)
  • Identify the affected zone from a RaycastHit or Collider with a single line of code
  • Easily associate additional information to each individual zone
  • Simple and automated wizard, but with the possibility to check every detail in advanced mode
  • Automatic recognition of Humanoid zones
  • Automatic collider creation for fast prototyping
  • Customization of layers and collider types
  • Compatible with any model with RIG (Humanoid and non-Humanoid)
  • Supports multiple SkinnedMesh in the same model
  • Easily integrated with InVector and Opsive UCC
  • Sources available for complete customization
  • Two examples included

Please note that assets shown in the media are not included.

Compatible with Mobile, Standalone, and Console platform.

Please check out our manual here.

Please reach us for any support at [email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.24f1 Compatible Compatible Not listed

As listed on the Asset Store.