InTerra ~ Shaders for Terrain & its Objects OFFICIAL SALE

Essential features for Terrain, including currently the most advanced Object-Terrain blending. Everything was carefully designed for quick and easy workflow and all you need to do to use the InTerra features is to select the InTerra shader for your Terrain or Object Material.


The main features:

  • Integration of Objects into Terrain
  • Tessellation (HDRP Only)
  • Parallax Occlusion Mapping
  • Hiding Texture Repetition
  • Triplanar Mapping
  • Heightmap Blending
  • Automatic Steep Slopes Texturing
  • Color Tint Texture
  • Global Smoothness/Wetness
  • Base Map Support
  • Tracks (Currently just a preview feature not included in price)

You can see the detailed list of the shaders features in Technical details.


❗ If you are using URP or HDRP it is needed for the Shader Variant Limit to be set at least 1538. It is recommended to set the Shader Variant Limit before the import, or there may be need to reimport the Object into Terrain Integration shader after changing the value.


There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.


Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute and it is recommended to deselect the Built-in folder before import if you are importing into HDRP or URP project.


Shaders are supported for PC(Windows) and Linux.


If you have any questions or problems you can visit InTerra Forum Thread or Discord Server.


Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.