InTerra ~ Shaders for Terrain & its Objects OFFICIAL SALE

Essential features for Terrain including advanced Object-Terrain blending.


All Unity versions from 2021.2 to 6000.2 are supported.


Main features:

  • Integration of Objects into Terrain
  • Tessellation (HDRP Only)
  • Parallax Occlusion Mapping
  • Tracks
  • Distance Blending (Prevents tiling with scaling textures at distance and/or stochastic texturing)
  • Triplanar Mapping
  • Automatic Steep Slopes Texturing
  • Heightmap Blending
  • Wetness and Puddles with raindrops
  • Color Tint Texture
  • Base Map Support
  • Mask Map Creator
  • Mesh Terrains support (Note: Mesh terrain has to be oriented the same way as Unity Terrain, always aligned with the world axis. For Object integration to work properly you will need Heightmap texture of your mesh terrain.)

You can see the detailed list of the shaders features in Technical details.


There are the Standard and Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.


Shaders are designed for PC(Windows).


If you have any questions or problems you can visit InTerra Forum Thread or Discord Server.


Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects. Other demo assets are CC0 license.