Optimizing Collisions with Burst and Neon Intrinsics View on Asset Store (opens in new tab)

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Latest version
1.0
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Unity version
2020.3.8 or later
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82 KB
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Optimizing Collisions with Burst and Neon Intrinsics

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Optimizing Collisions with Burst and Neon Intrinsics screenshot 1

Optimizing Collisions with Burst and Neon Intrinsics screenshot 1

About this asset

Demonstration project showing how to use Burst and Neon intrinsics to speed up your game on Android.
The scene can be run as standard code, Burst code or Burst Neon code, and displays the time calculating the physics collisions. Further information can be found in the ScriptDocumentation.rtf included
Please review scripts and use the knowledge to optimize your game!
Arm will shortly be releasing a guide to go alongside this demonstration scene, giving more Burst Neon tips. It will be available from the Arm Neon landing page.
Example scene uses URP, as recommended for mobile.
Requires Burst 1.5.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.