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- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.8 or later
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- 82 KB
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Optimizing Collisions with Burst and Neon Intrinsics
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Optimizing Collisions with Burst and Neon Intrinsics screenshot 1
About this asset
Demonstration project showing how to use Burst and Neon intrinsics to speed up your game on Android.
The scene can be run as standard code, Burst code or Burst Neon code, and displays the time calculating the physics collisions. Further information can be found in the ScriptDocumentation.rtf included
Please review scripts and use the knowledge to optimize your game!
Arm will shortly be releasing a guide to go alongside this demonstration scene, giving more Burst Neon tips. It will be available from the Arm Neon landing page.
Example scene uses URP, as recommended for mobile.
Requires Burst 1.5.
The scene can be run as standard code, Burst code or Burst Neon code, and displays the time calculating the physics collisions. Further information can be found in the ScriptDocumentation.rtf included
Please review scripts and use the knowledge to optimize your game!
Arm will shortly be releasing a guide to go alongside this demonstration scene, giving more Burst Neon tips. It will be available from the Arm Neon landing page.
Example scene uses URP, as recommended for mobile.
Requires Burst 1.5.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2020.3.8f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.