Physically Based Auto Depth of Field View on Asset Store (opens in new tab)

Package details

Latest version
1.4.0
Last updated
First released
Unity version
6000.3.23 or later
Package size
6.6 MB
Files
234
Favorites
64
Views in the past week
23

Price tracking

Last checked
Tracked since
Lowest recorded
$33.90 on

Keywords

Physically Based Auto Depth of Field

by HIBIKI entertainment (opens in new tab)

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  • Price drop

Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.

Discount -20% Previous price $42.38 Price $33.90

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Price history

Last 6 months

USD
Price history for Physically Based Auto Depth of Field, 6 months Current $33.90; lowest $33.90; highest $33.90 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.4.0 released 7 Oct 2026 v1.4.0

Asset preview

1 / 9

Physically Based Auto Depth of Field screenshot 1

Physically Based Auto Depth of Field screenshot 1

About this asset

📚 Support / Documentation - Your go-to manual and support.

🤝 Join Our Community - Connect and collaborate.

🚀 Roadmap / Feedback - Future-proof your projects and let us know where to grow best.

🧩Compatibility Across Versions:

  • Official Support Unity 6
  • Legacy 2019 | 2020 | 2021 | 2022 | 2023

🌟Key Concepts

  • Intuitive by Design: Our tool, built upon an existing intuitive workflow grounded in physically-based principles extending Depth of Field rather than replacing it.
  • Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine working in parity rather than against, Craft reusable states by building presets.
  • Scalable volume integration: Fine-tune even the most dynamic of scenes.
  • Non-destructive workflows: Enable / disable features and cleanly add or remove from existing projects
  • Integrates: Seamlessly integrate with Cinemachine 3 so you can extend flexible use between gameplay and cinematic scenes.

From the publisher's Asset Store listing.

Technical details

• Supports HDRP and URP; Built-in Render Pipeline is not supported

• Centre-ray and configurable multi-ray focus sampling

• Weighted depth clustering for stable focus selection

• Tag filtering, focus exclusions, occlusion handling and glass traversal

• Frame-rate-independent focus smoothing and bounded focus distance

• Physical camera lens and depth-of-field control

• Spatial override regions with camera fallback and aim-down-sights priority

• Automatic management and cleanup of runtime Volume profiles

• Readiness diagnostics for cameras, post-processing, Volume masks and HDRP frame settings

• Deterministic ownership and handoff when multiple autofocus components are present

• Presets, debugging tools and guided HDRP/URP demonstration scenes included

• Optional experimental Cinemachine 3 integration

• Requires Unity 6000.3.23f1 or newer in the supported Unity 6000.3–6000.6 range

• Requires the included HIBIKI entertainment Core dependency

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.23f1 Not listed Compatible Compatible

As listed on the Asset Store.