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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 6000.3.23 or later
- Package size
- 6.6 MB
- Files
- 234
- Favorites
- 64
- Views in the past week
- 23
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $33.90 on
Keywords
Physically Based Auto Depth of Field
- Price drop
Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.
Lowest recorded price
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Price history
Last 6 months
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Physically Based Auto Depth of Field screenshot 1
About this asset
📚 Support / Documentation - Your go-to manual and support.
🤝 Join Our Community - Connect and collaborate.
🚀 Roadmap / Feedback - Future-proof your projects and let us know where to grow best.
🧩Compatibility Across Versions:
- Official Support Unity 6
- Legacy 2019 | 2020 | 2021 | 2022 | 2023
🌟Key Concepts
- Intuitive by Design: Our tool, built upon an existing intuitive workflow grounded in physically-based principles extending Depth of Field rather than replacing it.
- Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine working in parity rather than against, Craft reusable states by building presets.
- Scalable volume integration: Fine-tune even the most dynamic of scenes.
- Non-destructive workflows: Enable / disable features and cleanly add or remove from existing projects
- Integrates: Seamlessly integrate with Cinemachine 3 so you can extend flexible use between gameplay and cinematic scenes.
From the publisher's Asset Store listing.
Technical details
• Supports HDRP and URP; Built-in Render Pipeline is not supported
• Centre-ray and configurable multi-ray focus sampling
• Weighted depth clustering for stable focus selection
• Tag filtering, focus exclusions, occlusion handling and glass traversal
• Frame-rate-independent focus smoothing and bounded focus distance
• Physical camera lens and depth-of-field control
• Spatial override regions with camera fallback and aim-down-sights priority
• Automatic management and cleanup of runtime Volume profiles
• Readiness diagnostics for cameras, post-processing, Volume masks and HDRP frame settings
• Deterministic ownership and handoff when multiple autofocus components are present
• Presets, debugging tools and guided HDRP/URP demonstration scenes included
• Optional experimental Cinemachine 3 integration
• Requires Unity 6000.3.23f1 or newer in the supported Unity 6000.3–6000.6 range
• Requires the included HIBIKI entertainment Core dependency
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.23f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.