Stylized Falchion/Sword V2 View on Asset Store (opens in new tab)

Package details

Latest version
Version 2
Last updated
First released
Unity version
2019.2.21 or later
Package size
42.2 MB
Files
111
Favorites
2
Views in the past week
8

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Stylized Falchion/Sword V2

by Jesus Fernandez Garcia (opens in new tab)

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3D Stylized Falchion/Sword weapon for your games

Price $9.99

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Price history

Last 6 months

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Price history for Stylized Falchion/Sword V2, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Stylized Falchion/Sword V2 screenshot 1

Stylized Falchion/Sword V2 screenshot 1

About this asset

A 3D model stylized falchion/sword prop for fantasy/stylized rpg style games. But it can be used any way you want it.

From the publisher's Asset Store listing.

Technical details

Version 2

* Package V2 updated for 2020.3.24f1 only

* Changed textures to 2K to reduce package space [Tested, no noticeable/important quality has been lost reverting from 4K.]

* Removed unnecesary textures taking up space and re-organized folders and materials.

* Added texture color and glow variations for both sword and hilt.

* Colors added: Blue, Cyan, Green, Orange, Purple, Red and Yellow. Please check screenshots for V2 colors. Each variation of color include subvariations for glowing textures. Includes: no glow [base], low_glow, glow [normal glow] and max_glow.

* V1 original/first package with original 4K textures still available to download. But do note, V1 does not contain color or glow variations. Only cyan with green stone [glow, maxglow, lowglow and no glow] included. V1 version made with: 2019.2.21f1

V2 File Contents

Texture Files: 41

Materials: 33

Scene: 1

Prefabs: 32

Models: 1

V1 Information

Technical Details:

  • .fbx based model
  • 4K Textures
  • 980 Tris
  • 2mat sets on 1UV non overlapping
  • UV Unwrapped
  • 4x Prefabs
  • 4x textures for mat1 [base] -> colormap, normal, occlusionroughnessmetallic, emmisive
  • 3x textures for mat2 [knots] -> colormap, normal, occlusionroughnessmetallic
  • Important: No LODs / Custom Collisions or Custom Lightmaps

Variations

  • High Glow
  • Medium Glow
  • No Glow

Textures.

  • 5x textures per material for each variation.
  • Base -> Albedo, AO, Emmisive, Height, Metallic and Normal
  • Knots -> Albedo, AO, Height, Metallic and Normal