Overlay Filters 2D - Layered Post Processing Shaders View on Asset Store (opens in new tab)

Package details

Latest version
3.3
Last updated
First released
Unity version
2018.4.0 or later
Package size
7.7 MB
Files
199
Favorites
245
Views in the past week
17

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Overlay Filters 2D - Layered Post Processing Shaders

by Ekincan Tas (opens in new tab)

5.0 / 5 · 6 ratings

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Post-processing applied via Sprites, UI Images or Particles. Simply assign the shader and drag the sprite wherever you want.

Price $15.00

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Price history

Last 6 months

USD
Price history for Overlay Filters 2D - Layered Post Processing Shaders, 6 months Current $15.00; lowest $4.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Overlay Filters 2D - Layered Post Processing Shaders screenshot 1

Overlay Filters 2D - Layered Post Processing Shaders screenshot 1

About this asset

➜ TRY THE ONLINE DEMO

Compatibility:

- Created specifically for 2D Games.

- Does not support URP or HDRP. 

- Only supports Built-In RP at the moment.

✨ New in 3.0 ✨

- Added Water Reflection effect (reflects pixels on screen).

♻️ 100% Refund Guarantee ♻️

You are not satisfied with your purchase ?

Contact me and I will either resolve your issues or refund you.

⭐ Features ⭐

- 23 Post-Processing Effects

- Several Presets and Examples

- Highly Customizable

- Very Versatile

- Effects can be Combined

- Overlays can be Stacked

- Sorting Order Matters

- Compatible with Amplify Shader Editor

✅ Example Use Cases ✅

- Create fullscreen post-process effects.

- Blur the background layers of your 2D game.

- Create post-processing particles.

- Spread post-process effects from a source position.

- Apply post-process effects through UI Images.

- Blur everything behind a specific UI Menu.

- Create a 2D water surface (reflects pixels on screen).

- And many more...

❓ Need Support ❓

Email ➞ [email protected]

Discord ➞ Click Here

Documentation ➞ Click Here

Performance:

In most cases there will be zero performance cost.

2D games are very cpu-bottlenecked and this asset only uses the gpu.

Don't overuse this asset on lower-end mobile though.

Using the new groups feature drastically reduces gpu usage.

Requirements:

- Unity 2019.4 (or higher)

- Standard Render Pipeline

From the publisher's Asset Store listing.

Technical details

Combinable Shaders:

- Gaussian Blur

- Directional Blur

- Zoom Blur

- Sharpen

- Ripple

- Split Tone

- Single Tone

- Distort

- Reflect

- Rainbow

- Snap Distort

- Outline

- Glitch

- Static Noise

- Pixelate

- Negative

- Light

- Brightness

- Contrast

- Saturation

- Hue

- Limit Colors

Presets:

- Screen

- Painting

- Game Boy

- Rage

- Underwater

- Poison

- Drunk

- Neon

- Fancy Glitch

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.23f1 Compatible Not listed Not listed
2019.4.28f1 Compatible Not listed Not listed

As listed on the Asset Store.