Throw Control 3D with Object Pool View on Asset Store (opens in new tab)

Package details

Latest version
7.2
Last updated
First released
Unity version
6000.3.11 or later
Package size
139.6 MB
Files
415
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46
Views in the past week
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Throw Control 3D with Object Pool

by Makaka Games (opens in new tab)

5.0 / 5 · 24 ratings

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Throw Control 3D — highly customizable Advanced Throwing System for Unity: Mobile & Desktop. 3 Modes. 4 Demos. 11 Throwing Objects. 80+ Customizable Parameters.

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Price history

Last 6 months

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Price history for Throw Control 3D with Object Pool, 6 months Current $5.99; lowest $5.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Throw Control 3D with Object Pool screenshot 1

Throw Control 3D with Object Pool screenshot 1

About this asset

Throw Control 3D — highly customizable Advanced Throwing System.

Just throw anything!

[ Documentation | Support Forum | Map of Assets ]

👉 Features

  • Cross-platform (Mobile, Desktop) Throwing with 3 Modes:
    • “Click Or Tap” (Easy),
    • “Flick” (or Swipe: Hard),
    • “Press Key” (Easy).
  • Device Orientations: Portrait, Landscape.
  • 80+ Customizable Parameters.
  • 4 Demos: Mobile, Desktop.
  • 7 Events.
  • 11 customized Throwing Objects.
  • Easy implementation of your own Throwing Objects.
  • Dynamic Sound System.
  • Dynamic Material System.
  • Layer Changing: to avoid unwanted and mutual collisions.
  • Object Pool for Throwing Objects to manage the memory.

🍏 Package Contains

  • Cross-Platform Throw & Score Scene (Game Template) using the Sensor Camera (included): Toss Diligently and Try to Get the Best Score by Hitting the Target Containers without touching the Ground (Mode: “Click Or Tap”).
  • Desktop FPS Demo Scene with Controls: Walk, Run, Jump, Throw — with Mode: “Click Or Tap”.
  • 2 Demo Scenes with Static Camera:
    • Cross-Platform (Mode: “Flick”).
    • Desktop (Mode: “Press Key”). It also works on Mobiles with a separate Throwing Mode (“Click Or Tap”) that you can indicate in the Editor.
  • Menu Scene.
  • Loading Screen to switch scenes seamlessly.

👉 80+ Customizable Parameters

Input Sensitivity, Force, Torque, Delays, Position, Rotation, Fading, etc.:

  • For all Throwing Objects at once,
  • For each Throwing Object individually.

👉 11 Customized Throwing Objects

  • Weapons: Axe, Sword, Broken Sword;
  • Balls: Basketball, Brick Balls (Grey, Red), Football;
  • Miscellaneous: Coin, Shovel, Horseshoe, Tree/Branch.

👉 Dynamic Sound System

Play Sounds based on Speed, Pitch, Volume factors of Throwing Objects upon:

  • Throw,
  • Custom Game Logic (e.g., for Customizing Collisions with Different Surfaces: floor, wall…).

👉 Dynamic Material System

  • Fading In & Fading Out: Dissolving/Appearing VFX,
  • Material Changing in Runtime for Any Custom Game Logic (e.g., fail, win),
  • Preventing Redundant Memory Allocations.

👉 Throwing Modes

During an encounter with a target, a player may throw any object you want by:

  • clicking/tapping any point on the screen;
  • flicking/swiping the object from the bottom of screen up toward the target;
  • pressing a target key on the keyboard.

All modes form different speed and throw direction based on the last position of the mouse cursor (or finger), what makes the game even more interesting.

The higher the last position of the mouse cursor (or finger) during the click (or tap, or key press), the greater the Throwing Force.

Throw Diligently & Hit the Targets!

For the First-Person Shooter (FPS) game, there is an option for fixing the input position in a specific place on the screen (by default in the center of the screen). So it will not depend on the mouse (or finger).

👉 Use Cases

📚 Docs & Support

I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.

If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.

I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.

From the publisher's Asset Store listing.

Technical details

[ Documentation | Support Forum | Map of Assets ]

Tested with Mobile Platforms:

  • iOS on iPhone 15;
  • Android on Samsung Galaxy A71;
  • WebGL in Google Chrome on:
    • Own Website using this tutorial for iOS & Android.
    • CrazyGames Website for Android.

Tested with Desktop Platforms:

  • Windows;
  • macOS;
  • WebGL in Google Chrome on:

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Not listed Compatible Not listed

The asset is downloaded into your project as a Template (Complete Project).
Read the “Getting Started” Tutorial to Import it correctly.

As listed on the Asset Store.