Pooling Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.3p1
Last updated
First released
Unity version
2021.1.7 or later
Package size
1.2 MB
Files
11
Favorites
5
Views in the past week
2

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Pooling Manager

by Two Cats Code (opens in new tab)

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  • Price drop

Everything can be pooled: Not limited to prefabs, scene objects can even be pooled at runtime.

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Price history

Last 6 months

USD
Price history for Pooling Manager, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Pooling Manager screenshot 1

Pooling Manager screenshot 1

About this asset

Online Documentation | Discord | Bug & Features Request |

New Features

  • More flexible management mechanism.
  • Added a Pooling Holder to centrally manage all pooled objects.
  • When switching scenes, you can choose to keep or destroy the specified pool. By default, those objects pooled in runtime will be destroyed.
  • Added a Pooling Manager Inspector. Open [Window/HHK/Pooling Inspector] from the menu.
  • Automatically extends the size of the pools.

🙀 Core APIs

  • PoolingManager.Load(string key, Transform parent);
  • PoolingManager.Load(GameObject go, Transform parent)
  • PoolingManager.Release(GameObject go);

Features

  • Ultra-simplicity API: There are no redundant APIs, only the core APIs that you care about.
  • Everything can be pooled: Not limited to prefabs, scene objects can even be pooled at runtime.
  • Support particle system automatic releasing: After the particle system has finished playing, it will be released automatically.
  • Clean & clear: No component or script needs to be attached to the game object.
  • Easy to organize: It supports group pooling. According to the scene's needs, it flexibly combines objects that need to be pooled.
  • Zero learning cost: There is almost no learning curve, and it can be easily applied to current projects.
  • Source code included.

Tutorial included.

From the publisher's Asset Store listing.

Technical details

The only rule

Pooling Manager uses the game object name as the category key reference. So, please make sure the pooling objects' names are unique, including the scene object's name. To learn more, please see the demo.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.1.15f1 Compatible Compatible Compatible Compatible
2021.1.10f1 Compatible Compatible Compatible Compatible
2021.1.7f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.