Gen Events View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
254 KB
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31
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Gen Events

by Panettone Games (opens in new tab)

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A Simple Observer Pattern using Scriptable Objects

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Gen Events screenshot 1

Gen Events screenshot 1

About this asset

Gen Events is a clean implementation of Observer Game Design Pattern utilizing the power of Unity's Scriptable Objects

Singletons almost always start simple and are indeed practical in small projects, however; more often than not, they turn into a "God Class" on which your game is heavily dependant and hard to maintain.

It is a C# Pub-Sub system in which the Publisher MonoBehaviour sends itself to all registered Subscribers through a shared Scriptable Object asset located in the project files NOT loaded into the scene, making it easier to switch between different levels.

Demo Scene included with a basic implementation of 1 Publisher and 5 Subscribers performing common Game Events e.g. Glow, Scale, SFX, Spawn Particles, and Camera Shake

Minimal Setup: (Demo Scene and Tutorial Included in the Package)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.18f1 Not listed Compatible Not listed

As listed on the Asset Store.