Cloth Dynamics View on Asset Store (opens in new tab)

Package details

Latest version
2.0.9 Beta
Last updated
First released
Unity version
2019.4.28 or later
Package size
197.2 MB
Files
375
Favorites
420
Views in the past week
110

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Cloth Dynamics

by Christian Kahler (opens in new tab)

3.6 / 5 · 14 ratings

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  • Price drop

Fast GPU based clothes simulation for 3D Projects.

Discount -100% Previous price $69.99 Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Cloth Dynamics, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Cloth Dynamics screenshot 1

Cloth Dynamics screenshot 1

About this asset

IMPORTANT NOTICE:

We are currently operating with limited capacity for product maintenance and updates. To reflect this temporary reduction in service, we have adjusted our pricing. We might restore regular pricing once we can resume our standard development schedule and provide more frequent updates.

Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.

Some parts of the C# source code depend on Unity's Burst, Collections and Shader Graph packages.

Support: Discord

Links:

Documentation

Support

Win Build Demo

Mac Build Demo

Features:

- One of the fastest GPU based cloth simulations.

- Unified solution for character clothing.

- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

- Cloth interaction with unity colliders based on SDF calculations.

- Quicker loading times with pre-cached data.

- Per cloth adjustable solver data.

- Simple LOD system to fade between skinned mesh and cloth sim.

- Cloth proxies: drive high resolution meshes using low-res simulations.

- Independent compression, stretch and bend constraints.

- Cloth can collide with itself and other cloth pieces.

- Supports all standard Unity colliders plus stretched spheres and round cones.

- Automatic camera culling.

- Mesh collision with a point-to-point system (using vertices or triangles).

- Mobile support (only primitive collisions e.g. spheres, cubes,... ).

- Full C# source code included, compute shaders of V2 are pre-compiled.

- No WebGL Support!

Easy-to-use integrated editor tools:

- Automatic character setup for bone-driven colliders.

- Fast Vertex painter and vertex color transfers.

- Garment tool to create cloth in Unity.

From the publisher's Asset Store listing.

Technical details

- Fast gpu clothes physics using compute shaders.

- Powerful vertex color painter included.

- Automatic colliders generator for humanoid characters.

- Garment tool to create cloth meshes inside the editor.

- No WebGL support!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.16f1 Compatible Compatible Compatible
2019.4.28f1 Compatible Compatible Compatible

Only currently Unity 2021.2.16f1 or higher is supported!

Make sure your version is the same or higher or you will download the old Cloth Dynamics version!

(Unity 2019.4.28f1 Version 1.8 is deprecated but can still be downloaded)

Not tested on Linux and Consoles.

No WebGL support! No old mobile devices supported!

On Mobile only Vulkan or Metal APIs work, because Compute Shader support is needed!

As listed on the Asset Store.