Hello everybody!!! I want to present you a pack of gladiators, enjoy your viewing!
Collection of models of gladiators. By instructing the assembly you save at least 15% of your **investment.**
Fully clothed model with helmet and weapon : faces 33704, tris 64006, verts 36924.
Fully clothed model with hair (no weapons and no helmet) : faces 29694, tris 56384, verts 33893.
Separately : Helmet : faces 5410, tris 10538, verts 5999. Hair : faces 2304, tris 4608, verts 3840. Weapon : Sword + Shield : faces 904, tris 1692, verts 872.
Gladiator - "Medieval Knight"
Model - Verts: 9418\Faces: 8181\Tris: 16155,
Weapon - Verts: 916\Faces: 958\Tris: 1760,
Hair- Verts: 5672\Faces: 3024\Tris: 6052
(Faces 32737, Vertices 35336, Triangles 63741).
Faces 8854, Vertices 10813, Triangles 17568
Faces 25960, Verts 30534, Tris 48752.
(Faces 35524, Vertices 39565, Triangles 66088).
Textures Resolution and Sets :
4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Weapons.
Models support Humanoid Rig, but models with animations have Generic rig type in the BaseMesh by default. "Gladiator warrior, Gladiator Medieval Knight and Gladiator Girl " If you don't need animations, in the BaseMesh just switch Rig to Humanoid.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).
Also in my profile you can see in more detail about each model yourself.