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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2020.3.35 or later
- Package size
- 386.4 MB
- Files
- 5,632
- Favorites
- 174
- Views in the past week
- 23
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- Last checked
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- Lowest recorded
- Free on
Keywords
Procedural Music Generator
The Procedural Music Generator is a tool to create music configurations that generate music in real time, allowing the music to adapt and change during runtime.
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Last 6 months
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Procedural Music Generator screenshot 1
About this asset
Featuring a robust toolset designed to give you more control over the music audio in your game, the Procedural Music Generator lets you craft customized configurations that play music in real time in your app and are adaptable on the fly.
Featuring:
- Real-time adjustable Music Generation.
- Waveform Instrument Editor.
- Leitmotif Editor to set custom melodies and refrains that are generated around.
- Measure Editor to create 1-off audio FX
- A huge selection of instruments and percussion
- Preset example configurations.
- Support to aid modifying or extending the generator's behavior
- Change dozens and dozens of configuration variables to adapt the music in real time.
- FMOD Support
- Example Scenes
From the publisher's Asset Store listing.
Technical details
- Generate music configurations using various provided toolsets
- Customize the sound in countless ways to achieve the sound you're looking for
- Procedurally generate music in realtime
- Allows adapting and adjusting the music based on game events
- Allows easily syncing game objects or behavior to notes, beats or other music events
- Create 1-off sound effects
- Create Waveform Instruments using the Waveform Editor
- FMOD Support
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.4f1 | Not listed | Compatible | Not listed |
| 2020.3.35f1 | Not listed | Compatible | Not listed |
While URP is required for the front-end ui editor for the music generator, it is not required for generator playback in an application and can be installed and utilized in a separate project.
As listed on the Asset Store.