Crazy Girl View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2018.4.22 or later
Package size
165.5 MB
Files
44
Favorites
13
Views in the past week
3

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$14.99 on

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Crazy Girl

by SDKwarrior (opens in new tab)

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A mad girl running around with 2 submachine guns and destroying everything. I think in your game with her, the fun will be guaranteed for you.

Price $39.99

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Price history

Last 6 months

USD
Price history for Crazy Girl, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Crazy Girl screenshot 1

Crazy Girl screenshot 1

About this asset

The girl will suit you for shooting games or cyberpunk

From the publisher's Asset Store listing.

Technical details

Technical Details

Full model - Verts: 18008, Faces: 17370, Tris: 32798.

BlendShape

There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, enlarging ears, moving eyebrows. Watch the video preview to understand what I mean.

FaceRIg

To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.

The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.

The model and textures support HDRP and URP rendering, but you need to convert the materials yourself "Convert Selected Buit-in Materials to HDRP or URP" by first changing my shader to the standard one.

Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).