Draw Call Optimizer - Just One Click View on Asset Store (opens in new tab)

Package details

Latest version
2.7.2
Last updated
First released
Unity version
2020.3.49 or later
Package size
26.1 MB
Files
855
Favorites
181
Views in the past week
26

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Draw Call Optimizer - Just One Click

by Just Assets (opens in new tab)

4.4 / 5 · 14 ratings

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5 stars 11
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1 star 1

Draw Call Optimizer allows you to drastically reduce the amount of draw calls used in your scene and heavily increase your FPS without losing a lot of visual quality.

Price $99.00

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Price history

Last 6 months

USD
Price history for Draw Call Optimizer - Just One Click, 6 months Current $99.00; lowest $99.00; highest $99.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Draw Call Optimizer - Just One Click screenshot 1

Draw Call Optimizer - Just One Click screenshot 1

About this asset

Improve your scenes performance with a single click!

Draw Call Optimizer allows you to drastically reduce the amount of draw calls used in your scene and heavily increase your FPS without losing a lot of visual quality. This is done by combining multiple techniques like mesh combining and texture atlas mapping.

This tool was built because of the lack of tools out there which are easy to use and powerful at the same time.

- one-click solution (which can be modified but does not need to).

- supports texture repeat and offset

- supports mip-maps correctly

- supports the Standard shader (parallax, emission, diffuse, normal, specular, cutout, etc; without details)

- supports many mobile and legacy shaders

- supports all shader fields due to dynamic evaluation

- requires no lightmap UV recomputation (super-fast lightmap UV re-layouting)

- Automatically fixes missing lightmap UVs

- respects your colliders and merges them as well including simple colliders (boxes, capsules, …)

- fully supports classic render pipeline

- input textures and materials stay untouched (your project assets won’t be modified)

- NEW: Supports creation of multiple atlas maps for a single material

- Contains tools for image scaling and channel manipulation

- Keep your components on your optimized hierarchy

- Merge meshes larger than 64k vertices

- Configure your atlas mapping strategy, size, margin

- Discard texture channels during optimization

- Option to just run atlas map creation without combining meshes

- Contains source code

- Can be used as a package instead of being inside of your code

- Tested with Unity 2020.3 and higher

- Contains source code

- Includes 3D Collider Utility 2 - Merge and Combine

- BETA: URP and HDRP are supported as well but atlas shader graphs need to be adapted by hand (you need to replace texture samplers by a sub-graph (provided))

- BETA: Create atlas shaders automatically for your (simple) custom shaders.

Works on Desktop and Mobile.

Still not convinced? Get the demo here.

Asset uses MeshSimplifier and MIComplexHull under MIT license (unrestricted commercial use); see license.txt file in package for details. These assets are just required in Editor but not for builds.

From the publisher's Asset Store listing.

Technical details

Combines multiple techniques like mesh combining and texture atlas mapping.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.49f1 Compatible Compatible Compatible Compatible

Our code is written in C# 7.2 and Unity 2020.3 or higher is supported.

As listed on the Asset Store.