Surface Waves: Rivers, Lakes and Oceans View on Asset Store (opens in new tab)

Package details

Latest version
v_15
Last updated
First released
Unity version
5.6.1 or later
Package size
7.7 MB
Files
223
Favorites
419
Views in the past week
6

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Surface Waves: Rivers, Lakes and Oceans

by Code Animo (opens in new tab)

3.8 / 5 · 10 ratings

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5 stars 5
4 stars 1
3 stars 2
2 stars 1
1 star 1
Price $80.00

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Price history

Last 6 months

USD
Price history for Surface Waves: Rivers, Lakes and Oceans, 6 months Current $80.00; lowest $80.00; highest $80.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Surface Waves: Rivers, Lakes and Oceans screenshot 1

Surface Waves: Rivers, Lakes and Oceans screenshot 1

About this asset

This asset creates dynamic rivers, lakes and oceans by making waves interact with underlying terrain. It's GPU accelerated by making use of Compute Shaders (when supported), or Fragment shaders.
- Video Demonstration
- Web Demo
- Website
- Progress Updates Forum Thread
- Known Issues
- Wishlist
Adding rivers to your game can be tricky when your scene has a lot of variation in height. And static water can feel a bit lifeless when you try to play with it. I've made this toolset in an attempt to solve those problems.
This package includes the following:
- GPGPU framework for DirectCompute and vertex&fragment shaders
- Shallow Water Simulation Shaders
- Water Shaders (Simple & Complex)
- Materials Presets
- Realtime Texture debugger
- Debug Image Effect
- Custom Reorderable List Property Drawer
- Experimental Buoyancy (DX11 only)
- Freeflight Camera with Physics

From the publisher's Asset Store listing.