Data Bind Framework is a data binding solution for Unity. It helps you to be flexible when you're working on your projects. You don't need to keep track of your in game references for data assigning. Every property of a component can assign value itself. For example, if you want to change color of an image component, you don't need to reference to it's component. The gameobject which have image component, can change color itself depending on a property or field in other script. This gives flexibility to your team. Your UI designer can handle all data assigning jobs without programmer support.
- Easy to use
- Doesn't require advanced programming knowledge
- Dynamic binding
- Properties or fields can be used as a source data
- Supports all variable types. int, string, Color, other custom classes etc.