Realistic Animated Blood Decals View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2019.4.19 or later
Package size
95.9 MB
Files
1,044
Favorites
49
Views in the past week
15

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Realistic Animated Blood Decals

by Yarrawah Interactive (opens in new tab)

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Want decals with oomph? These projected animated blood decals will make every impact count with high-quality hand-animated flipbooks and a custom decal class!

Price $14.99

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Price history

Last 6 months

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Price history for Realistic Animated Blood Decals, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Realistic Animated Blood Decals screenshot 1

Realistic Animated Blood Decals screenshot 1

About this asset

Add some oomph to your game with realistic animated blood decals. 15 Variations are included to give you decals for a variety of situations and weapon types. The source files and single image decals are included as well if you want to use them to decorate your scene.

While this asset is designed to plug-and-play in the HDRP, the source files are included if you wish to use this asset in other rendering pipelines or software.

  1. 3 Blood Pool Flipbook decals
  2. 6 Single Droplet/Small Splatter Flipbook decals
  3. 6 Large Splatter Flipbook decals

From the publisher's Asset Store listing.

Technical details

Each flipbook has 64 frames and a custom class (YI_Decal component). This class gives

you special control over the decals allowing you to:

  • Play and reset the decal animation - ideal for object pooling
  • "Dripping Animation FPS", using this float you can dynamically increase/decrease the
  • speed of the trickle effects after the initial splash animation
  • "Fade Out Delay Time" option, giving you control over how long the decal will stay
  • fully visible before fading out
  • "Fade Out Duration" option, giving you control over how long the decal will require to
  • fade out from fully visible to fully invisible
  • Auto-Reset: When the decal is fully invisible, the decal will automatically reset itself to
  • be played again. If you don't use object pooling, you can replace this with destroying
  • the object.

Number of custom components: 1 demo controller script, 1 decal behavior script

Number of Materials: 1 Shader - 15 Animated Decal Materials

Number of Textures: 30 Masks, 30 Normals maps

Texture Resolutions: 8k source files included, 4k inside the engine, 1024x1024 for small

single decals

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.19f1 Not listed Not listed Compatible

This package is made to be used in the HDRP. It also uses TextMesh Pro for the demo scene. The flipbook source files are included if you would like to use them in other pipe-lines.

As listed on the Asset Store.