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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2019.4.19 or later
- Package size
- 95.9 MB
- Files
- 1,044
- Favorites
- 49
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Realistic Animated Blood Decals
Want decals with oomph? These projected animated blood decals will make every impact count with high-quality hand-animated flipbooks and a custom decal class!
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Price history
Last 6 months
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Realistic Animated Blood Decals screenshot 1
About this asset
Add some oomph to your game with realistic animated blood decals. 15 Variations are included to give you decals for a variety of situations and weapon types. The source files and single image decals are included as well if you want to use them to decorate your scene.
While this asset is designed to plug-and-play in the HDRP, the source files are included if you wish to use this asset in other rendering pipelines or software.
- 3 Blood Pool Flipbook decals
- 6 Single Droplet/Small Splatter Flipbook decals
- 6 Large Splatter Flipbook decals
From the publisher's Asset Store listing.
Technical details
Each flipbook has 64 frames and a custom class (YI_Decal component). This class gives
you special control over the decals allowing you to:
- Play and reset the decal animation - ideal for object pooling
- "Dripping Animation FPS", using this float you can dynamically increase/decrease the
- speed of the trickle effects after the initial splash animation
- "Fade Out Delay Time" option, giving you control over how long the decal will stay
- fully visible before fading out
- "Fade Out Duration" option, giving you control over how long the decal will require to
- fade out from fully visible to fully invisible
- Auto-Reset: When the decal is fully invisible, the decal will automatically reset itself to
- be played again. If you don't use object pooling, you can replace this with destroying
- the object.
Number of custom components: 1 demo controller script, 1 decal behavior script
Number of Materials: 1 Shader - 15 Animated Decal Materials
Number of Textures: 30 Masks, 30 Normals maps
Texture Resolutions: 8k source files included, 4k inside the engine, 1024x1024 for small
single decals
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2019.4.19f1 | Not listed | Not listed | Compatible |
This package is made to be used in the HDRP. It also uses TextMesh Pro for the demo scene. The flipbook source files are included if you would like to use them in other pipe-lines.
As listed on the Asset Store.