AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS View on Asset Store (opens in new tab)

Package details

Latest version
6.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
4.3 MB
Files
117
Favorites
35
Views in the past week
29

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AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS

by Makaka Games (opens in new tab)

4.7 / 5 · 34 ratings

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4 stars 4
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AR Camera Lite uses Back Camera & Motion Sensor (Gyroscope/Accelerometer) on the player's mobile device to display 2D/3D objects as though they were in the real world. Fast, Markerless, Pseudo AR.

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Price history

Last 6 months

USD
Price history for AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS, 6 months Current $5.99; lowest $5.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS screenshot 1

AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS screenshot 1

About this asset

AR Camera Lite uses Back/Rear Camera & Motion Sensor (Gyroscope or Accelerometer) on the player's mobile device to display 2D or 3D objects as though they were in the real world. AR Safety First.

[ Documentation | Support Forum | Map of Assets ]

Fast, Markerless, Pseudo Augmented Reality.

👉 Features

Bring the enchanting Power of Augmented Reality into your amazing Game or App:

  • Cross-platform Mobile AR Camera: iOS, Android.
  • Covering a Wide Range of Mobile Devices:
    • Such pseudo AR can work on low-budget smartphones.
  • No using of other AR Engines like AR Foundation (ARCore, ARKit), Vuforia...
  • Device Orientations: Portrait, Landscape.
  • Auto Selection of User Input using Sensor Camera:
    • Gyroscope, Accelerometer.
  • Gyroscope Mode: same AR like in the Pokemon GO game (AR mode, not AR+): 3DoF — it can track rotational motion but not translational.
  • Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis.
  • Instant Launch after granting the camera permission: no need to scan the environment, because there is no surface/plane detection.
  • Editor Testing.
  • Real-Time AR Shadows.

🍏 Package Contains

  • Demo Scene with Cubes.
  • Menu Scene with AR Safety Tutorial.
  • Menu Scene with Mode Selection: Gyro, Accelerometer, No Sensors, Default.
  • Permission Scene with Camera Permission Request using free Native Camera.
  • Loading Screen to switch scenes seamlessly.
  • Camera Feed on Background.
  • Sensor Camera.

✨ Limitations

Learn Limitations separately for Each Asset included in the package.

📚 Docs & Support

I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.

If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.

I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.

From the publisher's Asset Store listing.

Technical details

[ Documentation | Support Forum | Map of Assets ]

Tested with Mobile Platforms:

  • iOS on iPhone 15.
  • Android on Samsung Galaxy A71.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

The asset has a free external dependency.
Read the “Getting Started” Tutorial to Import it correctly.

As listed on the Asset Store.