3D Character for Strategy View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.20 or later
Package size
21.2 MB
Files
464
Favorites
13
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$14.00 on

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3D Character for Strategy

by Sigmoid Button Assets (opens in new tab)

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Discount -44% Previous price $25.00 Price $14.00

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Price history

Last 6 months

USD
Price history for 3D Character for Strategy, 6 months Current $14.00; lowest $14.00; highest $14.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

3D Character for Strategy screenshot 1

3D Character for Strategy screenshot 1

About this asset

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Fbx list

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Character

character Polygon - 1288 triangles

BG

Castle Polygon - 7328 triangles

Tile Polygon - 44 triangles

Helmet

helmet001 Polygon - 110 triangles

helmet002 Polygon - 112 triangles

Transport

horse Polygon - 914 triangles

UI

ActiveEffect Polygon - 22 triangles

Cylinder1 Polygon - 24 triangles

Exclamation Polygon - 24 triangles

IndexArrow Polygon - 896 triangles

IndexArrow_lowpoly Polygon - 48 triangles

step Polygon - 124 triangles

triangle Polygon - 32 triangles

Weapon

arrow Polygon - 62 triangles

flag Polygon - 84 triangles

weapon_bow Polygon - 68 triangles

weapon_shield Polygon - 52 triangles

weapon_spear Polygon - 24 triangles

weapon_sword Polygon - 46 triangles

Texture size 1024 x 1024 pixels

One texture is used for each model.

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Animation Clip

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The number of animation of character is 146.

The number of animation of Exclamation is 2.

The number of animation of flag is 4.

The number of animation of horse is 8.

The number of animation of IndexArrow is 1.

The number of animation of weapon_bow is 2.

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Animation List

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Character

base_attack

base_carry_idle

base_carry_lift

base_carry_run

base_carry_throw

base_carry_walk

base_damage1

base_damage2

base_down1

base_down2

base_fidget

base_idle_ready

base_idle

base_item_get

base_item_throw

base_jogging

base_jump_1rise

base_jump_2descent

base_look

base_lose

base_run

base_sleep_onset

base_sleep

base_standup1

base_standup2

base_tired

base_victory

base_wakeup

base_walk

base_ride_attack

base_ride_canter

base_ride_damage1

base_ride_damage2

base_ride_fidget

base_ride_idle_ready

base_ride_idle

base_ride_jump_1rise

base_ride_jump_2descent

base_ride_look

base_ride_lose

base_ride_roar

base_ride_tired

base_ride_trot

base_ride_victory

base_ride_walk

bow_attack

bow_damage1

bow_damage2

bow_down1

bow_down2

bow_fidget

bow_idle_ready

bow_idle

bow_jump_1rise

bow_jump_2descent

bow_lose

bow_run

bow_standup1

bow_standup2

bow_tired

bow_victory

bow_walk

bow_ride_attack

bow_ride_canter

bow_ride_damage1

bow_ride_damage2

bow_ride_fidget

bow_ride_idle_ready

bow_ride_idle

bow_ride_jump_1rise

bow_ride_jump_2descent

bow_ride_lose

bow_ride_roar

bow_ride_tired

bow_ride_trot

bow_ride_victory

bow_ride_walk

spear_attack

spear_damage1

spear_damage2

spear_down1

spear_down2

spear_fidget

spear_guard1

spear_guard2

spear_idle_ready

spear_idle

spear_jump_1rise

spear_jump_2descent

spear_lose

spear_run_attack

spear_run_ready

spear_run

spear_standup1

spear_standup2

spear_tired

spear_victory

spear_walk

spear_ride_attack

spear_ride_canter

spear_ride_damage1

spear_ride_damage2

spear_ride_fidget

spear_ride_guard1

spear_ride_guard2

spear_ride_idle_ready

spear_ride_idle

spear_ride_jump_1rise

spear_ride_jump_2descent

spear_ride_lose

spear_ride_roar

spear_ride_tired

spear_ride_trot_ready

spear_ride_trot

spear_ride_victory

spear_ride_walk_ready

spear_ride_walk

sword_attack1

sword_attack2

sword_damage1

sword_damage2

sword_down1

sword_down2

sword_fidget

sword_idle_ready

sword_idle

sword_jump_1rise

sword_jump_2descent

sword_lose

sword_run

sword_standup1

sword_standup2

sword_tired

sword_victory

sword_walk

sword_ride_attack

sword_ride_canter

sword_ride_damage1

sword_ride_damage2

sword_ride_fidget

sword_ride_idle_ready

sword_ride_idle

sword_ride_jump_1rise

sword_ride_jump_2descent

sword_ride_lose

sword_ride_roar

sword_ride_tired

sword_ride_trot

sword_ride_victory

sword_ride_walk

flagger_idle

flagger_run

flagger_walk

flagger_wave

Exclamation

Exclamation_appear

Exclamation_idle

Flag

flag_idle

flag_run

flag_walk

flag_wave

Horse

horse_canter

horse_idle

horse_jump_1rise

horse_jump_2descent

horse_lose

horse_roar

horse_trot

horse_walk

IndexArrow

IndexArrow_Active

Weapon Bow

weapon_bow_attack

weapon_bow_idle

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.20f1 Not listed Compatible Not listed

As listed on the Asset Store.