Internet Reachability Verifier View on Asset Store (opens in new tab)

Package details

Latest version
1.4.3
Last updated
First released
Unity version
2019.4.40 or later
Package size
1.1 MB
Files
17
Favorites
263
Views in the past week
20

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$7.50 on

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Internet Reachability Verifier

by Strobotnik (opens in new tab)

4.7 / 5 · 41 ratings

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Number of ratings for each star rating
5 stars 34
4 stars 4
3 stars 1
2 stars 0
1 star 2

Internet Reachability Verifier verifies internet connectivity. It offers many captive portal detection methods and supports multiple platforms. Minimal setup, no native code, includes C# source.

Price $29.50

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Price history

Last 6 months

USD
Price history for Internet Reachability Verifier, 6 months Current $29.50; lowest $29.50; highest $29.50 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Internet Reachability Verifier screenshot 1

Internet Reachability Verifier screenshot 1

About this asset

Internet Reachability Verifier helps you be sure that the internet can be truly reached. Application.internetReachability isn't enough to know that. This is first asset of its kind (check online connectivity). It's also very small: there's only a few files, you only need a single MonoBehaviour - no nonsense of hundreds of extra files! It's actively supported.

• Automatically monitors and verifies internet reachability, implemented using a light-weight coroutine.

• If internet connectivity stops working middle of your own networking and you get error codes from some networking library, you can ask for reverification of the internet reachability (this asset will not actively monitor loss of effective networking, as that would use up user's mobile data quota unnecessarily).

• 16 different captive portal detection methods: ConnectivityCheckGStatic, ConnectivityCheckGStaticHTTPS, Google204, Google204HTTPS, GoogleBlank, GoogleBlankHTTPS, MicrosoftNCSI, MicrosoftNCSI_IPV6, Apple, Apple2, AppleHTTPS, Ubuntu, UbuntuHTTPS, MicrosoftConnectTest, MicrosoftConnectTest_IPV6, Custom.

• Default setting is to automatically pick a suitable ("native") captive portal detection method by platform.

• Optional delegate for matching returned data for using custom method.

• Optionally append cache buster to url when using the custom method.

• Detailed internet access status property (Offline, PendingVerification, Error, Mismatch, NetVerified).

• Easy callback for listening to changes in the internet access status property (optional).

About the implementation:

• Works with Desktop, Mobile and WebGL platforms

• No native code libraries.

• C# source code included.

• Small footprint.

• Supports Unity 6, 2023, 2022, 2021, 2020, 2019, 2018, 2017.

NEW in v1.4.3:

• New methods: ConnectivityCheckGStatic and ConnectivityCheckGStaticHTTPS. Used as default on some platforms where Google204 was the default earlier.

Internet Reachability Verifier Website | Forum Thread

Also from Strobotnik:

• Dynamic 3D Text - NEW!

• Klattersynth TTS

• Pixel Perfect Dynamic Text

From the publisher's Asset Store listing.

Technical details

• Works with Desktop, Mobile and WebGL platforms

• No native code libraries.

• C# source code included.

• Small footprint.

• Supports Unity 6, 2023, 2022, 2021, 2020, 2019, 2018, 2017.