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Package details
- Latest version
- 5.0.0
- Last updated
- First released
- Unity version
- 2021.3.11 or later
- Package size
- 3.5 GB
- Files
- 5,044
- Favorites
- 495
- Views in the past week
- 65
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.60 on
Keywords
Rocky Hills Environment - Mega Pack
Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
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Rocky Hills Environment - Mega Pack screenshot 1
About this asset
High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.
○ Compatibility
Primary Pipeline: Built-in render pipeline. (URP) and HDRP assets not included.
Free Upgrade: Purchase includes the (URP) and HDRP version: Rocky Hills Environment - Mega Pack (SRP)
○ Product Overview
The pack is split into two foliage systems with distinct shaders:
□ (CTI - Custom Tree Importer shader)
- Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
- Delivers realistic wind animation and foliage shading with minimal performance cost
□ TTFE - The Toby Foliage Engine (Free Version Included)
- Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
- Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
- Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
- Seamless mesh integration — no conversion or setup required.
* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine
○ Features
- Terrain detail painting support
- PBR materials with optimized LOD meshes
- Summer, Fall, and Winter seasons for all assets
- 1,000+ prefabs
- Unique cliff meshes
- Seasonal ground splat textures
- Variety of tiled ground materials (all seasons)
- 20 particle effects
- 7 example scenes
- 18 Amplify shaders (16 fully editable):
Shader:
- Detailed Map Coverage Snow - Animated sparkles + tessellation
- Detailed Map Coverage Moss - Dry/healthy color variants + tessellation
- Simple Snow Triplanar - Efficient seasonal overlay
- Ice Shader
- Running Water + Reflections
- Custom Standard (Tessellation)
- TTFE Foliage Shaders - Non-editable in free version
⚑ Limitations
🞫 TTFE is designed to work with instancing; static batching is not supported.
🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.
🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).
🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.
⚑ Shader bug with the light direction node only in the built-in version of the TTFE shaders. For further details, please refer to the Discussion Thread.
○ Feedback
For questions, follow the Unity forum thread or contact me via email:
From the publisher's Asset Store listing.
Technical details
○ Polycount and texture specifications
- Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).
- Cliffs and rocks
- BoulderRHE: 922 triangles
- CaveRHE: 1145 triangles
- GenericCliffARHE: 4158 triangles
- GenericCliffBRHE: 2814 triangles
- GenericCliffCRHE: 4756 triangles
- GenericCliffDTopRHE: 2912 triangles
- ModularCliffARHE: 8212 triangles
- ModularCliffBRHE: 7348 triangles
- ModularCliffCRHE: 11084 triangles
- ModularCliffERHE: 2772 triangles
- LowRockMediumRHE: 1817 triangles
- RockDetails All: 490 triangles
- RockMediumBRHE: 1804 triangles
- RockMediumCRHE: 702 triangles
- IrregularStones All: 6170 triangles
- Props
- GenericTree_TrukRoots: 10314 triangles
- GroundSplatBRHE01: 4969 triangles
- GroundSplatBRHE02: 4250 triangles
- GroundSplatBRHE03: 7407 triangles
- Vegetation
- BeechTree01Summer: 8278 triangles
- BeechTree02Summer: 27067 triangles
- BeechTreeOldSummer: 44180 triangles
- GenericTreeSummer01: 23106 triangles
- BeechBushDSummer: 7703 triangles
- GenericBushASummer: 988 triangles
- GrassASummer01: 180 triangles
- FlowersA_Summer: 60 triangles
- Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).
- Texture formats: "Tif" (some textures with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps, and height maps).
(Number of textures counting only the albedo for each material):
- 1k, 512, 256 Textures: 28, including ground tiles, particles, and splats.
- 2k Textures: 56, including ground tiles and smaller atlases.
- 4k Textures: 13, including large atlases, props, and trees.
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.11f1 | Compatible | Not listed | Not listed |
- Works in all Unity versions from Unity 2021.3.11f1 up.
- This pack does not support the scriptable render pipeline URP or HDRP. To access it go to the link provided in the description!
As listed on the Asset Store.