Rocky Hills Environment - Mega Pack OFFICIAL SALE


High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.


○ Compatibility


Primary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.

Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment - Mega Pack (SRP)


○ Product Overview


The pack is split into two foliage systems with distinct shaders:


(CTI - Custom Tree Importer shader)


  • Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
  • Delivers realistic wind animation and foliage shading with minimal performance cost

TTFE - The Toby Foliage Engine (Free Version Included)


  • Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
  • Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
  • Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
  • Seamless mesh integration — no conversion or setup required.

* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine

○ Features


  • Terrain detail painting support
  • PBR materials with optimized LOD meshes
  • Summer, Fall, and Winter seasons for all assets
  • 1,000+ prefabs
  • Unique cliff meshes
  • Seasonal ground splat textures
  • Variety of tiled ground materials (all seasons)
  • 20 particle effects
  • 7 example scenes
  • 18 Amplify shaders (16 fully editable):

Shader:


  • Detailed Map Coverage Snow - Animated sparkles + tessellation
  • Detailed Map Coverage Moss - Dry/healthy color variants + tessellation
  • Simple Snow Triplanar - Efficient seasonal overlay
  • Ice Shader
  • Running Water + Reflections
  • Custom Standard (Tessellation)
  • TTFE Foliage Shaders - Non-editable in free version

⚑ Limitations


🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.

🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).

🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.


Shader bug with the light direction node only in the built-in version of the TTFE shaders. For further details, please refer to the Discussion Thread.


○ Feedback


For questions, follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread