Rocky Hills Environment - Mega Pack View on Asset Store (opens in new tab)

Package details

Latest version
5.0.0
Last updated
First released
Unity version
2021.3.11 or later
Package size
3.5 GB
Files
5,044
Favorites
495
Views in the past week
65

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Rocky Hills Environment - Mega Pack

by Tobyfredson (opens in new tab)

5.0 / 5 · 16 ratings

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Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.

Price $60.00

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Price history

Last 6 months

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Price history for Rocky Hills Environment - Mega Pack, 6 months Current $60.00; lowest $30.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Rocky Hills Environment - Mega Pack screenshot 1

Rocky Hills Environment - Mega Pack screenshot 1

About this asset

High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.

○ Compatibility

Primary Pipeline: Built-in render pipeline. (URP) and HDRP assets not included.

Free Upgrade: Purchase includes the (URP) and HDRP version: Rocky Hills Environment - Mega Pack (SRP)

○ Product Overview

The pack is split into two foliage systems with distinct shaders:

□ (CTI - Custom Tree Importer shader)

  • Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
  • Delivers realistic wind animation and foliage shading with minimal performance cost

□ TTFE - The Toby Foliage Engine (Free Version Included)

  • Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
  • Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
  • Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
  • Seamless mesh integration — no conversion or setup required.

* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine

○ Features

  • Terrain detail painting support
  • PBR materials with optimized LOD meshes
  • Summer, Fall, and Winter seasons for all assets
  • 1,000+ prefabs
  • Unique cliff meshes
  • Seasonal ground splat textures
  • Variety of tiled ground materials (all seasons)
  • 20 particle effects
  • 7 example scenes
  • 18 Amplify shaders (16 fully editable):

Shader:

  • Detailed Map Coverage Snow - Animated sparkles + tessellation
  • Detailed Map Coverage Moss - Dry/healthy color variants + tessellation
  • Simple Snow Triplanar - Efficient seasonal overlay
  • Ice Shader
  • Running Water + Reflections
  • Custom Standard (Tessellation)
  • TTFE Foliage Shaders - Non-editable in free version

⚑ Limitations

🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.

🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).

🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.

⚑ Shader bug with the light direction node only in the built-in version of the TTFE shaders. For further details, please refer to the Discussion Thread.

○ Feedback

For questions, follow the Unity forum thread or contact me via email:

[email protected]

Support Forum Thread

From the publisher's Asset Store listing.

Technical details

○ Polycount and texture specifications

  • Total triangle count of a prefab (all LODS)

(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).

  • Cliffs and rocks

- BoulderRHE: 922 triangles

- CaveRHE: 1145 triangles

- GenericCliffARHE: 4158 triangles

- GenericCliffBRHE: 2814 triangles

- GenericCliffCRHE: 4756 triangles

- GenericCliffDTopRHE: 2912 triangles

- ModularCliffARHE: 8212 triangles

- ModularCliffBRHE: 7348 triangles

- ModularCliffCRHE: 11084 triangles

- ModularCliffERHE: 2772 triangles

- LowRockMediumRHE: 1817 triangles

- RockDetails All: 490 triangles

- RockMediumBRHE: 1804 triangles

- RockMediumCRHE: 702 triangles

- IrregularStones All: 6170 triangles

  • Props

- GenericTree_TrukRoots: 10314 triangles

- GroundSplatBRHE01: 4969 triangles

- GroundSplatBRHE02: 4250 triangles

- GroundSplatBRHE03: 7407 triangles

  • Vegetation

- BeechTree01Summer: 8278 triangles

- BeechTree02Summer: 27067 triangles

- BeechTreeOldSummer: 44180 triangles

- GenericTreeSummer01: 23106 triangles

- BeechBushDSummer: 7703 triangles

- GenericBushASummer: 988 triangles

- GrassASummer01: 180 triangles

- FlowersA_Summer: 60 triangles

  • Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (some textures with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps, and height maps).

(Number of textures counting only the albedo for each material):

- 1k, 512, 256 Textures: 28, including ground tiles, particles, and splats.

- 2k Textures: 56, including ground tiles and smaller atlases.

- 4k Textures: 13, including large atlases, props, and trees.

  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.11f1 Compatible Not listed Not listed
  • Works in all Unity versions from Unity 2021.3.11f1 up.
  • This pack does not support the scriptable render pipeline URP or HDRP. To access it go to the link provided in the description!

As listed on the Asset Store.