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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2019.4.18 or later
- Package size
- 343 KB
- Files
- 25
- Favorites
- 22
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Language Manager
A Tag Manager that creates an enum for localized text, sprites and audio clips which can be used in code and UIText, Sprite and AudioSource components.
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Price history
Last 6 months
USDAsset preview
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Language Manager screenshot 1
About this asset
Have you ever considered localizing your game, but you don't want to implement a big localization editor script or similar? Here is a simple solution to get an adaptive enum which is structured in categories and tags which can be accessed anywhere in the code and also automatically sets the values for UI TMP_Text, Sprite and Audio Source components. (TextMeshPro needed)
Also you got a premade string extension which will provide you with the right text for the current language everytime.
Before Updating to V2 consider backup-ing your "LanguageTags.cs" and language.json files.
From the publisher's Asset Store listing.
Technical details
Features:
- Tag management
- Create tags for localizable strings, sprites and audio clips
- Categorize tags
- Use tags in code from generated enum
- Generation of enum
- Multiple language possible
- Sets TextMeshPro texts, Sprites and Audio clips automaticly and instant on language switch
- Text Setter
- Sprite Setter
- Audio Setter
- CSV Import / Export
Supported OS:
- Windows
- Should be working on Apple too
Links:
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2019.4.18f1 | Compatible | Compatible | Compatible | Compatible |
If you want to use the Text Setter Utility, you have to import TextMeshPro.
Read the instructions on how to update to V2 !!
As listed on the Asset Store.